Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 15203954435667983583 35 cermafil the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Nov 2, 2023. Slain by Ijyb ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:44 (1439 turns). cermafil the Magician (Djinni Conjurer) Turns: 1439, Time: 00:02:45 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 52% Gold: 119 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of torment Potions c - a potion of cancellation f - 2 potions of brilliance {unknown} g - a potion of haste Skills: * Level 0.2 Fighting + Level 2.2 Dodging + Level 1.6 Stealth * Level 4.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Shops: D:1 [ Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you. The jackal bites you but does no damage. The magic dart hits the jackal. You kill the jackal! The magic dart hits the jackal. You kill the jackal! The magic dart hits Ijyb but does no damage. Ijyb hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You feel better. Ijyb hits you with a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of charming (8) (75% to hit) The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is heavily wounded. * * * LOW HITPOINT WARNING * * * Ijyb completely misses you. The searing ray hits Ijyb. Ijyb is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. Your will is overpowered! You are confused. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. You die... #........ #####........ #............ #)........... ###### #............ #....# #............ #....# ###.........†.. #....####..........†<.. #....g@...#.###<......< ........######.# #........ ..##..... ..#...#...... #...... .#..######### ..†...... .. .. ##.####.##... .. #. .. ..# #. # .. .# You could see Ijyb. Vanquished Creatures 2 dart slugs 2 ball pythons 3 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:2) 5 hobgoblins 3 jackals (D:3) A quokka (D:1) A bat (D:3) 2 frilled lizards A kobold (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cermafil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | cermafil set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 129 | D:1 | Found Onadoo's Antique Armour Emporium. 839 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 839 | D:2 | Learned a level 1 spell: Shock 971 | D:2 | Found an iron altar of Okawaru. 1226 | D:2 | Reached skill level 4 in Spellcasting 1423 | D:3 | Noticed Ijyb 1439 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, serial_shops, nicolae_shop_dealshenge D:2: layout_basic, basic_altar, minivault_11 D:3: layout_rooms, gammafunk_temple_overflow_wave, moated_statue, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Fighting | | 0.2 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 1 Use: Scroll || 3 Potion || 3 Armour: Robe || 3 Dodge: Dodged || 5