Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8572706995407878814 23 cermafil the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Nov 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:31 (990 turns). cermafil the Magician (Djinni Conjurer) Turns: 990, Time: 00:02:31 Health: 25/25 AC: 3 Str: 6 XL: 3 Next: 12% Gold: 33 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +1 mace rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, inability to read after injury 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons e - a +1 mace (weapon) Armour a - a +0 robe (worn) d - a +0 cloak (worn) Scrolls f - a scroll of immolation Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d8 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You occasionally lose the ability to read scrolls when taking damage. Message History An endoplasm comes into view. The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! You reach down and open the door. k - a scroll labelled DEEDWON GUNODU There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. Done exploring. Done exploring. As you read the scroll labelled CUOLUR UHOIN, it crumbles to dust. The scroll dissolves into smoke. It was a scroll of fog. As you read the scroll labelled NUECVOU ZIONLE, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labelled EDECYIPLAN, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. As you read the scroll labelled VEHEFUHORY, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Magic scrolls do not work when you're silenced! You start waiting. Your hearing returns. The air fills with toxic fumes! As you read the scroll labelled GUWAILL YDDU, it crumbles to dust. It was a scroll of poison. As you read the scroll labelled DEEDWON GUNODU, it crumbles to dust. It is a scroll of enchant weapon. Your +0 mace glows red for a moment. It was a potion of attraction. You feel attractive to monsters. It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to read scrolls when taking damage. Sorry, you're not good enough to have a special ability. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .+...# #....# .##..# #'##.## .##..# #.#...# .##..####.###.# ......'..∩..'.# ....#####.##### .#....#.#.##§##### .#..#.#.#'##§§§§§# .#..#.##..######@# .........§§§§§§§§# ...##.############ ....#.# ..###.# ..# #.# #####'### #.......# #.......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) A bat (D:1) 4 endoplasms (D:1) 2 goblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) A kobold (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cermafil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | cermafil set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 260 | D:1 | Got the Folio of the Wyrd and the Shapeshifter 485 | D:1 | Found a faded altar of an unknown god. 530 | D:1 | Found Qolum's Magic Scroll Boutique. 569 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 569 | D:1 | Learned a level 1 spell: Summon Small Mammal 989 | D:1 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 990 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, hellmonk_ecumenical_altar_heavens_door, serial_shops, nicolae_shop_hallway_plus Action || total ---------------------------++------- Cast: Magic Dart || 43 Use: Scroll || 6 Potion || 2 Armour: Robe || 1