cermafil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (10, 45, D:1) a +0 whip (18, 32, D:1) a +0 short sword (28, 10, D:1) a +0 dagger (41, 11, D:1) a +0 plate armour (43, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 15, D:2) a +0 whip 2 stones (12, -3, D:2) a +0 short sword (14, -5, D:2) 2 stones (14, -1, D:2) 6 javelins (22, 21, D:2) a stone (24, -4, D:2) a +0 dagger (32, -5, D:2) a +0 ring mail (35, 14, D:2) a +0 dagger (38, 14, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Yjuomina's Antique Weapon Shoppe a +0 quarterstaff (112 gold) the +6 short sword of a bazaar {elec, Int+2} (1363 gold) Int: It affects your intelligence (+2). a +2 sling of freezing (411 gold) the +5 whip of Tomorrow {freeze, Dex+3} (1198 gold) Dex: It affects your dexterity (+3). a +0 club (28 gold) the +9 mace of Welfare {heavy, rPois Int+4} (1960 gold) Int: It affects your intelligence (+4). rPois: It protects you from poison. a +2 long sword of electrocution (579 gold) a +0 mace (84 gold) a +0 club (28 gold) a +0 sling (42 gold) (0, 0, D:3) 8 stones (15, 1, D:3) a +0 robe (19, 23, D:3) a +0 club (19, 29, D:3) a +0 dagger (29, 5, D:3) 5 poisoned darts (29, 12, D:3) a book of Geomancy (38, 9, D:3) a +0 club (40, 25, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (15, 1, D:4) a +0 ring mail