Dungeon Crawl Stone Soup version 0.32-a0-842-gbbb8fdbe59 (webtiles) character file. Game seed: 5466015024042195738 10 cermafil the Apothecary (level 2, 6/21 HPs) Began as a Djinni Fire Elementalist on Mar 27, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:01 (344 turns). cermafil the Apothecary (Djinni Fire Elementalist) Turns: 344, Time: 00:01:02 Health: 6/21 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 25 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . b - +0 club rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Skills: - Level 2.4 Dodging - Level 1.8 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A dart slug is nearby! You conjure some foxfire! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! Your foxfire dissipates! The dart slug launches a dart at you. The slug dart misses you. You conjure some foxfire! Your foxfire dissipates! You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the dart slug. The dart slug is heavily wounded. The dart slug barely misses you. You conjure some foxfire! The dart slug closely misses you. You conjure some foxfire! The foxfire hits the dart slug. The dart slug is almost dead. Your foxfire dissipates! You conjure some foxfire! The dart slug bites you but does no damage. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the dart slug but does no damage. The dart slug is almost dead. The dart slug closely misses you. You conjure some foxfire! The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your foxfire dissipates! x2 Your magical contamination has completely faded away. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#♣♣♣♣.# #................ ..♣♣:♣P♣# #.#######'####### #♣♣.P♣. #.#.............# ....♣..P♣ #§#.###########.# #PP.P.P♣♣ #v# #.....[...#.# #♣♣.♣P♣♣ #§# #.###.###.#.# ♣♣P♣♣ ###v# #.....#.#.# ♣♣ #§§v# #..<..#...# #w#@# #.....#.#.# #..#.# #######.#.# #.##.# ..#.# .. #.# ####.# ... #.# ..# ... #§# ### .... #.. ### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (others) 46 foxfires (D:1) 46 creatures vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cermafil the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | cermafil set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 344 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_2, infiniplex_forest_lined_room_2, infiniplex_forest_end_2, infiniplex_forest_corner_2, infiniplex_forest_fountain, infiniplex_forest_clump_tiny, dreamdust_mushroom_princess Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Foxfire || 30 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 343 | 343 | 0 | 0 | 284 | 1 | 343.0 | Dungeon | 343 | 343 | 0 | 0 | 284 | 1 | 343.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 343 daAuts