cfcfcfcfcf the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +0 leather armour a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, 1, D) a +0 dagger {Ning} a +0 club {Kannika} (61, 0, D) a +5 whip of venom (61, 8, D) a +1 scimitar of electrocution (62, 0, D) a +2 orcbow of electrocution (62, 1, D) a ring of willpower (62, 10, D) a +0 dire flail a +0 flail (62, 12, D) a +0 short sword (63, 0, D) a +0 falchion of flaming (63, 11, D) a +0 flail (68, 0, D) a +0 whip of freezing (68, 2, D) a +4 short sword a +0 robe (69, 0, D) a +2 antimagic battleaxe (70, 9, D) a +3 falchion of holy wrath (71, 8, D) a staff of cold (71, 16, D) a +2 robe of willpower (unseen) (71, 17, D) the staff of the Wheel {Str+7 SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+7: It affects your strength (+7). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (72, 16, D) the +2 robe "Jits" {rN+ Will- Str+2 Stlth+} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (unseen) (72, 17, D) the +4 scale mail of the Cartwright {-Tele Harm rCorr} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (unseen) (73, 1, D) a staff of air (73, 16, D) a staff of alchemy (unseen) (73, 17, D) the +4 trident "Poatyar" {elec, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (73, 21, D) 45 gold pieces (74, 23, D) 81 gold pieces (75, 1, D) a +0 sling of flaming (75, 22, D) 63 gold pieces