cfcfcfcfcf the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +0 buckler +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of conjuration (61, 8, D) a +3 ring mail of fire resistance (62, 0, D) a +1 quarterstaff of speed (62, 1, D) the +3 broad axe of Defilement {freeze, Str+2} Str+2: It affects your strength (+2). (62, 9, D) a +1 plate armour of fire resistance (63, 0, D) a +1 heavy mace (63, 8, D) +2 acid dragon scales (67, 0, D) the +10 battleaxe of the Trees {freeze, Fly MP-9 Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). MP-9: It affects your magic capacity (-9). Fly: It grants you flight. (68, 0, D) a +2 robe of willpower (69, 0, D) a +1 robe of cold resistance (70, 13, D) a scorpion corpse (71, 12, D) a tarantella corpse (71, 17, D) a +2 dagger of venom (71, 22, D) a yak corpse (71, 26, D) the +6 scale mail "Bamp" {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (71, 27, D) a wand of polymorph (4) (72, 8, D) the +0 quarterstaff "Jiqi Jeudaa" {heavy, *Rage rC+ Will+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 17, D) a +4 chain mail of cold resistance (72, 20, D) a river rat corpse (72, 22, D) a bullfrog corpse (72, 26, D) a staff of conjuration (unseen) (72, 27, D) a staff of cold (unseen) (73, 26, D) the serpent talisman of Spring Thaw {rF+ Int+3 Stlth+} [serpent talisman] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (73, 27, D) the amulet "Xemusmegh" {Acrobat rN+ rCorr Dex-5 Slay+2} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (74, 3, D) a +0 long sword an elf corpse (75, 1, D) a staff of cold