cfcfcfcfcf the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the +0 robe "Lud Zufo" {Archmagi} Archmagi: It increases the power of your magical spells. (61, 12, D) a +0 rapier a +0 robe (62, 1, D) a +2 dagger of venom (62, 12, D) a +0 short sword a +0 robe a +0 buckler (63, 8, D) the +1 leather armour "Hero's Friend" {rPois Str+2 SInv} Str+2: It affects your strength (+2). rPois: It protects you from poison. SInv: It lets you see invisible. (63, 12, D) a +0 short sword a +0 robe (63, 13, D) a +0 short sword a +0 robe (67, 0, D) a +0 robe (67, 3, D) a shapeshifter corpse (68, 3, D) an ugly thing corpse (69, 0, D) a shapeshifter corpse (69, 10, D) a +0 trident (70, 9, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (70, 11, D) a +0 trident a merfolk corpse (71, 9, D) a +0 trident (71, 16, D) a book of Fire (71, 17, D) a +1 great sword of protection (unseen) (71, 20, D) a +0 war axe a naga corpse (72, 9, D) a +0 trident a +1 glaive of protection (72, 12, D) a +0 trident (72, 16, D) the +0 robe "Neodaodgh" {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 17, D) a wand of acid (5) (72, 22, D) a ball python corpse (72, 23, D) Owkij's Parchment of Decomposition and Caskets {god gift} Spells Type Level a - Petrify Alchemy/Earth 4 b - Fulminant Prism Conjuration/Alchemy 4 c - Dispel Undead Necromancy 4 d - Haunt Necromancy/Summoning 7 e - Fulsome Fusillade Conjuration/Alchemy 8 (73, 1, D) a +4 shortbow of flaming (73, 16, D) a +0 hand axe of flaming (unseen) (73, 17, D) the +0 leather armour of the Grey Skies {^Drain Int+2 Slay+5 SInv} Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (unseen) (75, 1, D) the +5 arbalest of Distraction {freeze, rF+ Will+ Int-3} Int-3: It affects your intelligence (-3). rF+: It protects you from fire. Will+: It increases your willpower.