cfcfcfcfcf the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 buckler a +0 scale mail an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +3 tower shield a +5 crystal plate armour a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (20, 1, D) the ring "Paemo" {rElec rN+ SInv Stlth-} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (21, 1, D) a book of Dreams (22, 1, D) the +0 leather armour of Linna {rElec Regen+ Str-2 Dex+3} Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (unseen) (23, 1, D) a +0 rapier of holy wrath (unseen) (24, 1, D) 3 scrolls of brand weapon (25, 1, D) the ring "Ugohebe" {Fly Str+6} [ring of strength] Str+6: It affects your strength (+6). Fly: It grants you flight. (unseen) (26, 1, D) the +4 quick blade of Goxupred {elec, rF+ Str+7} Str+7: It affects your strength (+7). rF+: It protects you from fire. (unseen) (27, 1, D) a +3 trident (unseen) (27, 7, D) 45 gold pieces (28, 1, D) the ring of Fragile Peace {rElec rN+ Will+} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (28, 7, D) 252 gold pieces (still there?) a +2 great sword of flaming (still there?) (29, 1, D) the +1 leather armour of Quantum Leap {Regen+ Str+3 Int-2} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Regen+: It increases your rate of health regeneration. (unseen) (35, 0, D) a staff of air (35, 14, D) a +0 club (35, 29, D) a ring of positive energy (36, 0, D) the +2 helmet of Elenn {Dex+6} Dex+6: It affects your dexterity (+6). (36, 1, D) a +2 whip of venom (36, 14, D) a staff of death (36, 19, D) a +0 orcbow a +0 mace a +0 plate armour (36, 29, D) the +1 leather armour of Lies {rF+} rF+: It protects you from fire. (37, 0, D) a +2 chain mail of willpower (37, 1, D) a staff of air (37, 14, D) +1 swamp dragon scales (37, 15, D) a +0 spectral giant club (37, 20, D) a +2 long sword a +0 chain mail a +0 giant spiked club (37, 21, D) a +0 great sword a +0 chain mail (37, 28, D) an amulet of regeneration (37, 29, D) the +5 plate armour of the Fifty Wonders {rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (38, 1, D) a staff of death (38, 18, D) a +0 flail a +0 plate armour (38, 19, D) a +2 great sword a +0 arbalest a +0 chain mail (38, 20, D) 5 large rocks a +0 long sword a +0 plate armour (38, 29, D) a +2 ring mail of poison resistance (39, 4, D) a +0 hand axe a +0 robe (39, 5, D) a +0 battleaxe (39, 6, D) a +3 battleaxe of freezing a +0 robe (39, 15, D) a staff of alchemy (39, 17, D) a staff of cold (39, 18, D) a +0 dire flail a +0 orcbow a +0 plate armour (39, 19, D) the +2 battleaxe of the Queen {heavy, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. a +0 chain mail (39, 20, D) a +0 battleaxe a +0 plate armour (39, 29, D) a +2 chain mail of cold resistance (40, 1, D) a +1 vampiric dagger (40, 5, D) a +0 mace (40, 15, D) a staff of earth (40, 19, D) a +0 glaive a +0 chain mail (40, 28, D) a staff of cold (40, 29, D) a staff of death (41, 3, D) a +0 robe (41, 5, D) a +0 dagger a +0 robe (41, 6, D) a +0 halberd a +0 plate armour (41, 16, D) a +0 battleaxe (41, 19, D) a +0 orcbow a +0 dire flail a +0 chain mail (41, 29, D) a talisman of death (42, 0, D) a +7 orcbow (42, 1, D) a +2 spear of venom (42, 5, D) a +0 dagger a +0 robe (42, 14, D) a +0 hand axe (42, 28, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (43, 14, D) a staff of conjuration (43, 28, D) the +0 sling "Zakhayfu" {freeze, rC- rCorr Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (43, 29, D) a +1 whip of freezing (49, 1, D) a +3 short sword of draining (49, 12, D) a +2 war axe of venom (49, 37, D) a +4 glaive of freezing (50, 0, D) a +2 long sword of holy wrath (50, 1, D) a staff of alchemy (50, 12, D) a book of Geomancy (50, 25, D) a staff of air (50, 37, D) the staff of Tartarus {rN+ Necro Ice} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 0, D) the +4 triple crossbow of the Incandescent {penet, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (51, 1, D) a staff of air (51, 12, D) a Necronomicon (51, 13, D) a staff of cold (51, 24, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (51, 37, D) a +3 halberd of protection (52, 24, D) a +4 spear of freezing (52, 25, D) a +2 pair of gloves of strength (52, 29, D) 63 gold pieces (52, 36, D) a staff of air (52, 37, D) a +2 arbalest of electrocution (53, 0, D) a +1 hat of willpower (53, 13, D) a +0 vampiric falchion (53, 24, D) the staff of Ruination {rPois rN+ Will++ Str-5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 25, D) a +2 hand axe of electrocution (53, 28, D) 108 gold pieces (53, 29, D) 171 gold pieces (53, 30, D) 234 gold pieces (53, 36, D) a +3 orcbow of draining (53, 37, D) a staff of air (54, 0, D) a +1 shortbow of freezing (54, 1, D) +2 swamp dragon scales (54, 12, D) a +3 scale mail of cold resistance (54, 13, D) a +1 ring mail of willpower (54, 24, D) a +2 quarterstaff of pain (54, 36, D) a staff of death (55, 13, D) a staff of conjuration (59, 36, D) a staff of death (59, 39, D) a +1 halberd a +0 chain mail (60, 36, D) a +0 dire flail (60, 37, D) a +2 hand axe of freezing (60, 39, D) a +0 morningstar a +0 chain mail (60, 40, D) a +0 hand axe a +0 scale mail (60, 41, D) a +0 great sword a +0 plate armour (61, 16, D) the +7 spear of Misery {heavy, rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. (61, 30, D) a +0 war axe a +0 chain mail (61, 37, D) a +2 heavy halberd (61, 39, D) a +0 dire flail a +0 arbalest a +0 chain mail (62, 0, D) a +0 short sword of electrocution (62, 1, D) a +2 short sword of protection (62, 8, D) a staff of cold (62, 9, D) a staff of air (62, 17, D) the +2 quarterstaff of Hepliaklqana's Favour {drain, rN+ MP-9 Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). (62, 18, D) a +0 whip (62, 26, D) the +1 ice dragon scales of the Pirate {rF- rC++ Int+3} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (62, 30, D) a +2 flail of draining a +0 leather armour (62, 37, D) the +9 mace "Wotok" {vamp, rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (62, 39, D) the +6 arbalest "Damnation" {damnation} a +0 chain mail (62, 40, D) a +0 giant spiked club (62, 41, D) a +0 long sword the +1 chain mail "Ramushuc" {+Inv rCorr} +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. a +0 vampiric long sword a +2 chain mail of poison resistance (63, 0, D) a +0 spectral quarterstaff (63, 8, D) a +4 hand axe of freezing (63, 16, D) a staff of air (63, 18, D) a +0 halberd (63, 27, D) a +4 ring mail of willpower (63, 28, D) a +0 long sword a +0 orcbow a +0 chain mail (63, 29, D) a +0 mace a +0 leather armour (63, 30, D) a +0 flail a +0 club a +0 hand axe a +0 plate armour a +0 war axe (63, 36, D) a +1 rapier of draining (63, 37, D) a +3 spear of venom (64, 17, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (64, 18, D) a +0 whip (64, 20, D) a +0 battleaxe (64, 26, D) the +10 scimitar "Imp's Death Toll" {drain, rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. (69, 36, D) an amulet of faith (70, 9, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (70, 19, D) a +0 shortbow (71, 8, D) a +1 war axe of draining (71, 16, D) a +1 buckler of fire resistance (71, 19, D) a +1 trident of flaming (71, 26, D) a book of Movement (71, 36, D) a +2 war axe of electrocution (72, 16, D) a +0 heavy orcbow (72, 17, D) a +6 heavy mace (72, 18, D) a +0 shortbow (72, 19, D) a +0 trident (72, 26, D) a staff of cold (72, 37, D) a talisman of death (73, 1, D) a +2 morningstar of protection (73, 16, D) a +2 leather armour of positive energy (73, 19, D) a +0 trident (73, 26, D) the +2 mace of Context {vamp, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (73, 37, D) a +0 crystal plate armour (74, 19, D) a +0 orcbow