cfcfcfcfcf Level 1 of the Dungeon (0, 0, D:1) a potion of berserk rage (4, -25, D:1) 8 stones (4, 14, D:1) a +0 whip a kobold corpse (skeletalised by now) (5, -25, D:1) a rat skeleton (6, -25, D:1) a +0 club (8, -36, D:1) a +0 robe (8, -15, D:1) a ball python corpse (skeletalised by now) (13, 1, D:1) a jackal corpse (skeletalised by now) (14, -35, D:1) a +0 hand axe (17, -27, D:1) a +0 club (21, -17, D:1) a hobgoblin corpse (skeletalised by now) (24, -25, D:1) a +0 robe (24, 17, D:1) a ball python corpse (skeletalised by now) (27, -25, D:1) a +0 flail (40, -12, D:1) a +0 short sword a kobold skeleton (40, -11, D:1) a rat skeleton (40, 14, D:1) a bat corpse (skeletalised by now) (50, -28, D:1) a +0 club a kobold corpse (skeletalised by now) (53, -30, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (53, -29, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (0, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, 5, D:2) 7 stones (7, 15, D:2) an adder skeleton (15, -3, D:2) a +0 chain mail (17, -7, D:2) a +0 club (20, -10, D:2) a +0 ring mail (21, 4, D:2) a +0 dagger (28, -14, D:2) an adder corpse (skeletalised by now) (28, -3, D:2) a frilled lizard skeleton (29, 16, D:2) a hobgoblin corpse (skeletalised by now) (39, -16, D:2) a ball python corpse (skeletalised by now) (46, 17, D:2) a +0 robe (48, -1, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (0, 17, D:3) a +0 scale mail a +0 club the goblin skeleton of Ijyb (1, 17, D:3) a +0 dagger 2 stones (4, -24, D:3) a +0 leather armour (7, 0, D:3) a +0 dagger a +0 robe (7, 1, D:3) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (8, 0, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (16, -16, D:3) a potion of might (18, -15, D:3) a hobgoblin skeleton (22, -11, D:3) a +0 flail (23, -23, D:3) a scroll of fear (23, -21, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (23, -19, D:3) a scroll of amnesia (25, -22, D:3) 2 potions of might (25, -20, D:3) a potion of curing (26, 5, D:3) a jackal corpse (skeletalised by now) (27, 4, D:3) a jackal corpse (skeletalised by now) (50, 0, D:3) a frilled lizard skeleton Level 4 of the Dungeon (0, 0, D:4) a potion of attraction (2, -1, D:4) a +0 orcbow