cfcfcfcfcf Level 1 of the Dungeon (0, 0, D:1) 5 large rocks (13, 41, D:1) a rat corpse (skeletalised by now) (13, 44, D:1) 4 stones (16, 33, D:1) a +0 dagger (20, 28, D:1) a +0 ring mail (26, 30, D:1) a +0 robe (38, 1, D:1) a goblin corpse (skeletalised by now) (48, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (56, -4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (12, -8, D:2) a +0 dagger (15, -3, D:2) 6 stones (23, -16, D:2) a +0 spear (25, -2, D:2) a jackal corpse (skeletalised by now) (27, -5, D:2) a jackal skeleton (27, -4, D:2) a jackal skeleton (27, 0, D:2) a +0 ring mail (39, -20, D:2) a +1 dagger of venom (39, 5, D:2) a ball python skeleton (40, -10, D:2) a +0 flail (40, 3, D:2) a +0 dagger a +0 leather armour (43, -3, D:2) a bat skeleton (46, 20, D:2) 5 stones (49, 22, D:2) a +2 dagger of venom a +0 robe (51, 23, D:2) a +0 sling (60, 7, D:2) a bat skeleton (64, -2, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (1, 12, D:3) the ring of the Chimera {rElec rPois rF+ MP+9 Int+3} [ring of magical power] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). (unseen)