Dungeon Crawl Stone Soup version 0.32-a0-1527-g950dbd3e0a (webtiles) character file. Game seed: 17460718161374814883 12 cfcfcfcfcf the Conjurer (level 2, 0/20 HPs) Began as a Formicid Conjurer on June 24, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (325 turns). cfcfcfcfcf the Conjurer(Formicid Conjurer) Turns: 325, Time: 00:01:03 Health: 0/20 AC: 2 Str: 11 XL: 2 Next: 45% Magic: 3/5 EV: 11 Int: 17 God: Gold: 33 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . a - +0 dagger (vamp) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 vampiric dagger (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of fog {unknown} Potions e - a potion of attraction {unknown} Skills: + Level 0.5 Fighting + Level 1.9 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting * Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. * * * LOW MAGIC WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/20 hp. You now have 0/5 mp. Unknown command. You miss the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/20 hp. Magic courses through your body. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/20 hp. MP restored: 5 Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. You now have 4/5 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##.# #......<......#.# .# #..# #.............#.. .# #.## #.............#.# .# #.# ###############.###.##### ..# #..................>...# .## #.##.......###....(..>.# .####...##...................# ......#.##......hh###....)...# .######.###.....@## #........# ## #.##.......# #(.......## # #..........# #..$....... ###..#........# #h.....?.#. ##...###(....#..##....{...# ####..#.####...#.........##### ...........#####.........# ...........#####........$# ####..................†..# You could see 2 jackals. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) A jackal (D:1) A quokka (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cfcfcfcfcf the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 323 | D:1 | HP: 1/20 [jackal (1)] 325 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 20 Use: Potion || 1 Armour: Robe || 19 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 324 | 324 | 0 | 109 | 154 | 1 | 324.0 | Dungeon | 324 | 324 | 0 | 109 | 154 | 1 | 324.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 324 daAuts