Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 16630459906318694469 0 cfcfcfcfcf the Apothecary (level 1, 15/15 HPs) Began as a Djinni Wanderer on Aug 6, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). cfcfcfcfcf the Apothecary (Djinni Wanderer) Turns: 0, Time: 00:00:05 Health: 15/15 AC: 2 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 17 God: SH: 0 Dex: 11 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands d - a wand of polymorph (4) Potions b - a potion of berserk rage Skills: + Level 0.0 Short Blades - Level 4.6 Spellcasting - Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy - Level 2.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Vampiric Draining Necr 19% 2d7 6% 3 b - Inner Flame Hex/Fire 19% N/A 6% 3 c - Foxfire Conj/Fire 76% 2x1d7 2% 1 d - Scorch Fire 38% 2d6 3% 2 e - Necrotise Necr 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, cfcfcfcfcf the Djinni Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 4 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of berserk rage, a +0 robe, a wand of polymorph (4); and the following spells memorised: Vampiric Draining, Inner Flame, Foxfire, Scorch, Necrotise. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ..# ## .(..#.### ........## #........## #......@..# #........## ##...#..## ##. .#.. #. ..##. # ... ## ##. ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cfcfcfcfcf the Djinni Wanderer began the quest for the Orb. 0 | D:1 | cfcfcfcfcf set off with the following items: a +0 dagger, a | potion of berserk rage, a +0 robe, a wand of polymorph | (4)the following spells memorised: Vampiric Draining, Inner | Flame, Foxfire, Scorch, Necrotise. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, minmay_stone_trees_small