Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 3097258253887769000 4 cfcfcfcfcf the Magician (level 1, -2/16 HPs) Began as a Djinni Enchanter on Sept 12, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (221 turns). cfcfcfcfcf the Magician (Djinni Enchanter) Turns: 221, Time: 00:00:15 Health: -2/16 AC: 2 Str: 7 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of summoning {unknown} g - a scroll of identify {unknown} Potions c - 2 potions of invisibility e - a potion of might {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic - Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 24% N/A 9% 2 b - Confusing Touch Hex 12% N/A 16% 3 c - Tukima's Dance Hex 12% N/A 16% 3 d - Dazzling Flash Hex/Fire 24% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You take 1 damage, and have 11/16 hp. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 4/16 hp. MASSIVE DAMAGE!! You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... .# #.# ##### #># #... #.# ####.#### #.######## #.......# #[.......# #.......## ...#####.####...@J...# ...............#.#...... ...#####.......#.# #.##. ...# #.......#.# .. ...# #.......#.# . ..######...)...#.# ..................> ...............###. #####.###........# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cfcfcfcfcf the Djinni Enchanter began the quest for the | Orb. 0 | D:1 | cfcfcfcfcf set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 44 | D:1 | Reached skill level 3 in Spellcasting 44 | D:1 | Reached skill level 3 in Conjurations 44 | D:1 | Reached skill level 3 in Hexes 44 | D:1 | Reached skill level 3 in Summonings 44 | D:1 | Reached skill level 3 in Necromancy 44 | D:1 | Reached skill level 3 in Translocations 44 | D:1 | Reached skill level 3 in Fire Magic 44 | D:1 | Reached skill level 3 in Ice Magic 44 | D:1 | Reached skill level 3 in Air Magic 44 | D:1 | Reached skill level 3 in Earth Magic 44 | D:1 | Reached skill level 3 in Alchemy 221 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Hexes | 3 | 3.0 Summonings | 3 | 3.0 Necromancy | 3 | 3.0 Translocations | 3 | 3.0 Fire Magic | 3 | 3.0 Ice Magic | 3 | 3.0 Air Magic | 3 | 3.0 Earth Magic | 3 | 3.0 Alchemy | 3 | 3.0 Fighting | | 0.9 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 26 Armour: Robe || 21 Dodge: Dodged || 19