cfcfcfcfcf the Dungeon (2, 15, D) a ring of ice (2, 16, D) a book of Chaos (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 15, D) a staff of cold (3, 16, D) the +2 whip of Annoyance {protect, rPois rF+ Int+3 SInv} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) 4 potions of haste (4, 16, D) a staff of cold (5, 15, D) a staff of air (5, 16, D) 4 potions of haste (5, 19, D) 45 gold pieces (6, 15, D) a ring of willpower (6, 16, D) a +2 rapier of holy wrath (7, 15, D) a scroll of brand weapon (7, 16, D) an amulet of the acrobat (7, 22, D) 63 gold pieces (8, 15, D) a +0 lajatang of pain (8, 16, D) a +0 plate armour of cold resistance (9, 15, D) a wand of paralysis (6) (9, 16, D) a +1 rapier of venom (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 15, D) a +1 rapier of holy wrath (10, 16, D) a +2 robe of positive energy (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a +5 glaive of freezing (11, 16, D) 4 potions of heal wounds (12, 15, D) a wand of acid (5) (12, 16, D) a staff of cold (19, 0, D) a +0 scale mail of poison resistance (19, 16, D) a book of Spatial Translocations (19, 20, D) a +0 robe (19, 33, D) a staff of air (20, 1, D) a +1 chain mail of willpower (20, 16, D) a +2 ring mail of cold resistance (20, 17, D) a +0 whip of venom (20, 32, D) a staff of conjuration (20, 33, D) a +1 long sword of freezing (20, 44, D) a +0 scimitar of flaming (21, 4, D) a +1 battleaxe of freezing (21, 16, D) a staff of cold (21, 17, D) the staff of Circularity {rF+ Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a two-pawed weapon. (21, 21, D) a +0 hand axe a +0 animal skin (21, 32, D) the +8 plate armour "Cumy" {Will++} Will++: It greatly increases your willpower. (22, 16, D) a staff of alchemy (22, 17, D) a +0 leather armour of fire resistance (22, 20, D) a +0 war axe a +0 animal skin a +0 robe (22, 33, D) a +1 pair of gloves of strength (22, 34, D) a +1 hand axe of electrocution (23, 1, D) a ring of flight (23, 17, D) a book of Beasts (23, 18, D) the +8 mace "Herretwo" {drain, SInv} SInv: It lets you see invisible. (23, 32, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (23, 33, D) a +4 scale mail of willpower (23, 34, D) the +0 scale mail of the Equator {Int+7 Slay-3} Int+7: It affects your intelligence (+7). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (24, 0, D) a +0 dagger of venom (24, 1, D) a +2 robe (24, 5, D) a +1 battleaxe of freezing (24, 18, D) a +0 broad axe a +0 animal skin (24, 32, D) a +2 whip of venom (24, 33, D) the Teachings on Rocky Curses Spells Type Level a - Jinxbite Hexes 2 b - Animate Armour Summoning/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 (25, 17, D) a +2 rapier of electrocution a +0 animal skin an amulet of magic regeneration a +0 hand axe of freezing (25, 18, D) a +3 leather armour of poison resistance (25, 20, D) a +5 quick blade a +0 robe a +0 buckler (25, 32, D) the +4 scale mail "Amiguw" {rF+ Will- Regen+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (25, 33, D) a ring of see invisible (25, 34, D) a staff of earth (26, 0, D) an amulet of faith (26, 17, D) a +6 flail of holy wrath a +0 robe a +0 buckler Juxakhoka's Verses on Dead Position Spells Type Level a - Anguish Hexes/Necromancy 4 b - Malign Gateway Summoning/Translocation 7 (26, 32, D) the dragon-blood talisman of Whack-A-Mole {*Slow rF- rC+++ rCorr} [dragon-blood talisman] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (26, 34, D) a +0 hand axe of electrocution (27, 0, D) a staff of earth (27, 1, D) a +3 spectral quarterstaff (27, 16, D) a +0 quick blade of venom (27, 17, D) a +4 dagger of freezing (27, 32, D) the +6 mace "Goblinslayer" {vamp, rPois rF+++ Str-3} Str-3: It affects your strength (-3). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. (27, 33, D) a +1 morningstar of protection (28, 0, D) a +1 heavy triple sword (28, 1, D) a staff of conjuration (28, 16, D) a ring of poison resistance (28, 33, D) a +4 longbow of draining (29, 0, D) a staff of earth (29, 1, D) a +0 whip of draining (29, 16, D) a +3 rapier of electrocution (29, 17, D) a +2 cloak of willpower (29, 33, D) a +3 rapier of speed (34, 28, D) 4 scrolls of enchant armour (35, 0, D) a ring of see invisible (35, 1, D) a +6 dagger of protection a +1 robe (35, 2, D) a +0 dagger a +0 robe (35, 14, D) a scroll of brand weapon (35, 15, D) a staff of conjuration (35, 29, D) the +7 rapier of the Hurting Fool {protect, rF+ Str+6 Int-5} Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. (35, 31, D) a +0 battleaxe (36, 1, D) a staff of fire (36, 28, D) the +0 plate armour of Gozag's Supremacy {Harm Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. (36, 29, D) a +0 dagger a +0 robe (36, 30, D) a +0 dagger a +0 robe (36, 32, D) a +3 spear a +0 robe (37, -1, D) a +0 quarterstaff a +0 sling a +0 leather armour (37, 1, D) a +0 short sword a +3 leather armour of cold resistance the staff "Transmigrator" {Fly rElec rN+ Will+ Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a two-pawed weapon. (37, 14, D) a +2 heavy halberd (37, 28, D) a staff of death (37, 29, D) a +0 great mace a +0 plate armour a +2 quarterstaff of speed (38, 3, D) 8 large rocks (38, 14, D) a staff of cold (38, 28, D) a +0 scale mail of willpower (38, 30, D) a +0 war axe (38, 31, D) a +0 robe (39, 2, D) a +1 great mace of protection a +0 scale mail (39, 3, D) the serpent talisman of the Untouchables {Fly rElec rCorr Dex+3} [serpent talisman] Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (39, 14, D) a staff of conjuration (39, 15, D) a +0 cloak of stealth (39, 18, D) a +1 demon whip of electrocution (39, 28, D) a +3 ring mail of cold resistance (39, 29, D) a beast talisman (39, 31, D) a +0 robe (39, 34, D) a +0 robe (40, 1, D) a +0 club a +0 robe (40, 14, D) a +3 plate armour of cold resistance (40, 29, D) the +0 helmet of Omission {rPois Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (40, 30, D) a +0 robe (41, 0, D) a +0 scimitar of protection (41, 1, D) the +6 war axe "Xeple" {protect, Str-3 Int+4 Dex+4 Stlth+} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (41, 17, D) a +4 great sword of flaming (41, 18, D) a +0 great sword of flaming (41, 31, D) a +0 dagger a +0 robe (42, -1, D) a +2 longbow of flaming a +0 barding (42, 14, D) a +2 robe of cold resistance (42, 15, D) a book of the Dragon (42, 17, D) a +2 great sword of flaming (42, 28, D) a +2 broad axe of flaming (42, 29, D) a +1 arbalest of freezing (42, 30, D) a +0 flail a +0 robe (43, 1, D) a +0 war axe a +0 robe (43, 15, D) a +1 demon blade of freezing (43, 28, D) a +6 trident of freezing (43, 29, D) a +4 chain mail of cold resistance (43, 31, D) a +3 battleaxe a +0 robe (45, 1, D) a +0 dagger a +3 leather armour of fire resistance (49, 0, D) a +2 scale mail of fire resistance (49, 12, D) a ring of flight a ring of wizardry (49, 24, D) a +5 heavy sling (49, 33, D) a +0 great mace (49, 36, D) the +0 pair of boots of Unlateyn {rN+} rN+: It protects you from negative energy. (49, 37, D) the +9 trident "Qoh Gadaim" {venom, rC- rN+ Str+6} Str+6: It affects your strength (+6). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (50, 1, D) the +3 hand axe of Objectivity {freeze, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (50, 13, D) the +1 battleaxe "Zoihif" {flame, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (50, 24, D) a +2 mace of protection (50, 25, D) a +2 sling of flaming (50, 36, D) a +0 scale mail of fire resistance (50, 37, D) a +2 chain mail of positive energy (51, 0, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (51, 13, D) a staff of conjuration (51, 24, D) a scroll of brand weapon (51, 29, D) a +1 battleaxe of draining a +0 plate armour (51, 35, D) a +4 ring of protection a ring of protection from cold a ring of poison resistance a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (51, 39, D) a +0 war axe a +0 robe (52, 0, D) a granite talisman (52, 12, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (52, 13, D) a +2 hand axe of flaming (52, 17, D) a +0 flail (52, 18, D) a +3 dire flail of protection (52, 19, D) a +0 flail (52, 24, D) a +3 great mace of draining a +0 plate armour a +1 shortbow of freezing (52, 25, D) the +2 morningstar of Luoh {flame, Will++ Int+2 SInv Stlth-} Int+2: It affects your intelligence (+2). Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (52, 31, D) a +0 great mace of draining a +0 chain mail a +0 morningstar of protection (52, 32, D) a +2 great mace a +0 chain mail (52, 36, D) a +2 robe of positive energy (52, 38, D) a +0 dire flail (53, 0, D) a +1 war axe of venom (53, 1, D) a +4 sling of flaming (53, 12, D) a staff of conjuration (53, 18, D) a +2 great mace of draining a +0 plate armour (53, 19, D) a +3 battleaxe a +0 chain mail (53, 25, D) a +2 halberd of flaming (53, 26, D) a +3 battleaxe a +0 plate armour (53, 36, D) the +4 sling "Ryerohy" {freeze, rC+} rC+: It protects you from cold. (53, 37, D) the +23 crystal plate armour of the Sky {rF++ Int+4} Int+4: It affects your intelligence (+4). rF++: It greatly protects you from fire. (54, 0, D) the +2 leather armour of the Fisher {rPois rF- rN+} rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (54, 4, D) a +1 halberd of freezing (54, 13, D) a +3 battleaxe a +0 chain mail (54, 16, D) a +2 morningstar of protection (54, 24, D) the +7 orcbow of the Stopping Pariah {freeze, *Slow Int+6 Dex-2} Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). *Slow: It may slow you when you take damage. (54, 36, D) a +0 long sword of protection (55, 0, D) a +0 mace (55, 1, D) a +3 ring mail of willpower (55, 13, D) a staff of cold (55, 24, D) a +2 shortbow of freezing (59, 37, D) a staff of conjuration (60, 27, D) a +0 dagger a +0 robe (60, 36, D) a staff of death (60, 38, D) 2 large rocks (60, 39, D) 4 large rocks (61, 8, D) a +5 arbalest of flaming (61, 10, D) a +0 trident 3 boomerangs (61, 16, D) a scroll of brand weapon (61, 18, D) an amulet of magic regeneration a +0 morningstar a +0 plate armour (61, 26, D) a +1 glaive of flaming (61, 27, D) a +0 long sword a +0 leather armour (61, 36, D) a +5 falchion of holy wrath (62, 0, D) a +4 heavy hand axe (62, 1, D) a staff of alchemy (62, 8, D) a staff of cold (62, 9, D) a +0 trident 3 boomerangs the +5 chain mail of Fortification {Harm +Blink} +Blink: It lets you blink. Harm: It increases damage dealt and taken. (62, 10, D) a +0 trident (62, 27, D) the +6 shortbow of Compound Interest {drain, MP+10} MP+10: It affects your magic capacity (+10). (62, 37, D) a +1 helmet of intelligence (62, 40, D) 4 large rocks (63, 0, D) the +8 flail of Peycwu Ycwi {pain, +Blink rF- Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. +Blink: It lets you blink. (63, 10, D) a +0 vampiric trident 2 boomerangs (63, 16, D) a staff of conjuration (63, 17, D) a +0 halberd a +0 plate armour a +1 leather armour of poison resistance (63, 18, D) a +0 dagger a +0 robe a +0 flail a +4 ring mail (63, 27, D) a +2 chain mail of poison resistance (63, 28, D) a +0 rapier (63, 37, D) the +1 glaive of Hites {speed, rF- rC+ rCorr Dex+4 SInv} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (63, 38, D) 3 large rocks (63, 40, D) 5 large rocks (64, 16, D) a +2 orcbow of electrocution (64, 26, D) a staff of conjuration (65, 18, D) a +0 club a +0 scale mail (65, 26, D) an amulet of faith (66, 20, D) a +0 club a +0 leather armour (66, 21, D) a +0 scimitar a +0 chain mail (68, 0, D) a scroll of brand weapon (69, 0, D) a +3 ring mail of poison resistance (70, 2, D) a +0 war axe (70, 3, D) a +0 short sword a +0 halberd (70, 8, D) a +0 club a +1 vampiric halberd (70, 9, D) a +0 trident the +4 morningstar "Edirelaz" {flame, rN++ Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (70, 18, D) a +0 long sword (70, 19, D) a +0 long sword a +0 buckler (70, 20, D) a +0 short sword (70, 36, D) a +2 sling of freezing (70, 37, D) the +0 scale mail of Iseedai {rF+ Regen+ Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (71, 8, D) a +0 whip a +0 ring mail a +6 shortbow of electrocution (71, 16, D) a ring of see invisible (71, 17, D) a +0 dagger the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 26, D) a staff of cold (71, 27, D) a +0 dagger a +0 robe a +1 helmet of intelligence (71, 29, D) a +0 war axe a +0 plate armour (71, 36, D) a ring of poison resistance (71, 37, D) a +2 robe (72, 8, D) a +1 war axe of flaming a +0 chain mail (72, 9, D) a +0 flail a +2 pair of gloves of dexterity (72, 16, D) a +2 plate armour of willpower (72, 17, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (72, 26, D) a staff of cold (72, 27, D) a +0 flail a +0 leather armour a staff of alchemy (72, 36, D) the +0 plate armour of Focus {Will++ rCorr Str+3} Str+3: It affects your strength (+3). Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (73, 1, D) a +0 club a +2 robe (73, 17, D) a scroll of brand weapon (73, 27, D) a +0 hand axe the staff "Ohaupp" {rElec rN+ Str+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-pawed weapon. (73, 28, D) a +2 whip of electrocution a +0 leather armour (73, 36, D) a +3 scale mail of willpower (73, 37, D) a +0 scale mail of cold resistance (74, 28, D) a +0 dagger a +0 scale mail (75, 1, D) a +0 dagger a +0 leather armour a +0 falchion of electrocution (75, 22, D) a +0 antimagic long sword