cfcfcfcfcf the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) an amulet of regeneration (62, 0, D) a +4 quarterstaff (62, 1, D) the +5 shortbow "Musaolan" {speed, +Blink rC- rN+} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (62, 9, D) the +0 robe of Hewithur {Rampage rC+ rCorr Stlth+} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (63, 0, D) the +2 mace "Jilapp" {heavy, rC- Str+5} rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (63, 8, D) a staff of conjuration (67, 0, D) a +0 chain mail of positive energy (68, 0, D) the +0 robe "Impoel" {*Corrode rElec Dex+9} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+9: It affects your dexterity (+9). (69, 11, D) a +0 robe a +0 mace (71, 8, D) a +5 short sword of electrocution (71, 16, D) a staff of earth (71, 26, D) an amulet of guardian spirit (71, 27, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (unseen) (71, 28, D) 54 gold pieces (72, 8, D) a +6 demon whip of electrocution (72, 16, D) a +2 plate armour of positive energy (72, 26, D) a +1 vampiric hand axe (unseen) (72, 27, D) a Handbook of Applied Construction (72, 28, D) 45 gold pieces (72, 31, D) 72 gold pieces (73, 1, D) a staff of fire (unseen) (73, 16, D) the +7 lajatang of Ochytad {flame, ^Contam rN+ rCorr} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 26, D) the +3 eveningstar of Winter {heavy, *Slow MP+4 Str+6} *Slow: It may slow you when you take damage. MP+4: It affects your magic capacity (+4). Str+6: It affects your strength (+6). (unseen) (73, 27, D) 72 gold pieces a wand of digging (7) (74, -1, D) a +0 hammer (74, 27, D) 54 gold pieces (75, 1, D) a +4 scale mail of poison resistance (unseen)