Dungeon Crawl Stone Soup version 0.33-a0-981-g4732f40816 (webtiles) character file. Game seed: 380457461815624247 4 cfcfcfcfcf the Vexing (level 1, -2/11 HPs) Began as a Poltergeist Enchanter on Feb 21, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (126 turns). cfcfcfcfcf the Vexing (Poltergeist Enchanter) Turns: 126, Time: 00:00:19 Health: -2/11 AC: 1 Str: 4 XL: 1 Next: 50% Magic: 3/3 EV: 11 Int: 17 God: Gold: 7 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - 2 potions of invisibility {!q} Skills: + Level 1.8 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You take 3 damage, and have 4/11 hp. You hit the goblin. The goblin is moderately wounded. The goblin closely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You start resting. HP restored. You regained 3 hp, and now have 7/11 hp. Things that are here: a +0 dagger; 5 stones; a kobold corpse Health restored: 11 A kobold is nearby! A kobold is nearby! A kobold is nearby! 2 kobolds come into view. A kobold is wielding a +2 whip of electrocution. The kobold shouts! There are monsters nearby! A goblin comes into view. It is wielding a +0 club. A giant cockroach comes into view. The kobold hits you with a +0 dagger. You take 1 damage, and have 10/11 hp. The goblin shouts! You hit the kobold. You kill the kobold! You hear a shout! x2 A goblin comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 dagger. Things that are here: a +0 dagger; a kobold corpse You barely miss the goblin. The goblin hits you with a +0 club. You take 4 damage, and have 6/11 hp. MASSIVE DAMAGE!! The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/11 hp. MASSIVE DAMAGE!! The goblin attacks as it pursues you! The goblin hits you with a +0 club. You die... ########################## ..............##.....##... ...K......#...#...)#....## #.....g..##....##..)##.. #...)B@...#...#.......# #...........#...#...#.. #...####....##.##..#...# ....g# ###.........##..#. ..... ##K#.....##......## .... ..##....#..#...#..# ### ####...#...##..#...# ......#...#......#.. ... #†......##..#.. You could see a giant cockroach, 2 goblins and a kobold. Vanquished Creatures A goblin (D:1) A ball python (D:1) 2 kobolds (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cfcfcfcfcf the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 126 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_cross_1, co_window_broadway_a, co_window_broadway_b, co_window_corner_ca, co_window_corner_b, glass_columns_a, corexii_corridor_pit Action || total ---------------------------++------- Melee: Dagger || 13 Armour: Skin || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 125 | 125 | 0 | 12 | 80 | 1 | 125.0 | Dungeon | 125 | 125 | 0 | 12 | 80 | 1 | 125.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 125 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 125 | 125 | 0 | 12 | 80 | 1 | 125.0 | Dungeon | 125 | 125 | 0 | 12 | 80 | 1 | 125.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 125 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------