Dungeon Crawl Stone Soup version 0.33-a0-1132-g2ccf60101c (webtiles) character file. Game seed: 17024023879506755052 100 cfcfcfcfcf the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Mar 26, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:06 (2257 turns). cfcfcfcfcf the Conjurer (Demonspawn Conjurer) Turns: 2257, Time: 00:05:06 Health: 0/30 AC: 2 Str: 17 XL: 4 Next: 46% Magic: 1/9 EV: 11 Int: 20 God: Gold: 159 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . a - +3 short sword "Poim Cerch" {pain, +Blink Will+ Str+3} rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ h - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: attractive, enlightened, flying, wreathed by umbra A: demonic guardian 1, weakness stinger 1, foul shadow 1 a: Evoke Blink You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons a - the +3 short sword "Poim Cerch" (weapon) {pain, +Blink Will+ Str+3} (You found it on level 3 of the Dungeon) +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). Armour b - a +0 robe (worn) Jewellery h - a +6 ring of strength (worn) Scrolls e - 3 scrolls of teleportation {!r, unknown} j - 3 scrolls of identify {!r, unknown} k - a scroll of immolation {!r, unknown} l - a scroll of amnesia {!r, unknown} m - a scroll of enchant weapon {!r, unknown} o - a scroll of torment {!r, unknown} Potions f - a potion of mutation {!q, unknown} g - a potion of might {!q, unknown} i - a potion of haste {!q, unknown} n - a potion of curing {!q, unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.8 Spellcasting - Level 4.0 Conjurations + Level 2.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Rending Blade Conj/Frge 15% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 44% 1d5 6% 1 Construct Spike Launche Frge 22% 2d3 9% 2 Apportation Tloc 6% N/A 13% 1 Poisonous Vapours Alch/Air 12% 1d2 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Launch Clockwork Bee Frge 11% N/A 17% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Ozocubu's Armour Ice 3% N/A 36% 3 Tukima's Dance Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Forge Blazeheart Golem Fire/Frge 7% N/A 65% 4 Dimensional Bullseye Hex/Tloc 1% N/A 78% 4 Martyr's Knell Necr/Summ 3% N/A 78% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Summon Hydra Summ 1% N/A 100% 7 Platinum Paragon Frge 5% 4d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 fly D:3 Robin, Terence Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You have a small tail. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Terence barely misses you. You regained 5 mp, and now have 6/9 mp. Casting: Rending Blade (astonishingly dangerous; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (umbra, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 15/30 hp. You now have 4/9 mp. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You now have 3/9 mp. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You now have 2/9 mp. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! Terence is seared by the foul flame within you. Terence is severely wounded. You take 11 damage, and have 5/30 hp. MASSIVE DAMAGE!! You now have 1/9 mp. Your shadow imp barely misses Terence. You see here a +0 chain mail. It was a potion of attraction. You feel attractive to monsters. Terence barely misses you. Your shadow imp barely misses Terence. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" .......[†.)..........# .....))###g§@..)<..g.# ....).## #....####''#### .....## ##...#.......)# #.#.## ##..#..:.....# ..#..#### ####..⌠≈≈⌠?.# ........#######5.≈≈≈≈..# ..............#.@≈≈≈≈..# .####.######.##.@⌠≈≈⌠..# .# #.# #.##....)...# # #.# #.##........# #.. #..####''#### ### ##.......# ######### You could see Terence (ally target), a goblin and a friendly shadow imp (summoned). Vanquished Creatures 3 adders (D:2) An orc (D:3) 3 ball pythons (D:1) 7 endoplasms 3 giant cockroaches (D:2) 11 goblins 8 hobgoblins 2 jackals (D:2) 2 kobolds 4 quokkas 6 bats A frilled lizard (D:1) 6 rats 57 creatures vanquished. Vanquished Creatures (collateral kills) 3 hobgoblins (D:3) A rat (D:3) 4 creatures vanquished. Grand Total: 61 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cfcfcfcfcf the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 360 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 360 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 394 | D:1 | Learned a level 2 spell: Searing Ray 560 | D:1 | Reached skill level 3 in Spellcasting 1046 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1046 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 1542 | D:2 | Reached skill level 1 in Forgecraft 1555 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1555 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/9 1637 | D:2 | Found a faded altar of an unknown god. 1975 | D:3 | Identified the +3 short sword "Poim Cerch" {pain, +Blink | Will+ Str+3} 1988 | D:3 | Noticed Robin 2001 | D:3 | Noticed Terence 2160 | D:3 | Got the Precepts of the Snow-white Retinue 2166 | D:3 | Learned a level 4 spell: Rending Blade 2226 | D:3 | Reached skill level 2 in Forgecraft 2257 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_rooms D:2: layout_basic, dreamdust_ecumenical_altar_statues, hex_tiny D:3: layout_rooms, eat_drink_and_be_merry_uskayaw, mainiacjoe_overflow_surrounded_room, kennysheep_generic_room_6, uniq_crazy_yiuf_cottage, uniq_robin, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.8 Forgecraft | 1 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 30 | || 30 Dagger | 24 | 1 || 25 Tailslap | 8 | || 8 Short sword | | 12 || 12 Cast: Magic Dart | 38 | 1 || 39 Searing Ray | 15 | 6 || 21 Rending Blade | | 1 || 1 Use: Potion | 1 | 2 || 3 Armour: Robe | 52 | 18 || 70 Dodge: Dodged | 51 | 16 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2256 | 2137 | 119 | 882 | 844 | 3 | 752.0 | Dungeon | 2256 | 2137 | 119 | 882 | 844 | 3 | 752.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1224 daAuts D:2: 871 daAuts D:3: 160 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2256 | 2137 | 119 | 882 | 844 | 3 | 752.0 | Dungeon | 2256 | 2137 | 119 | 882 | 844 | 3 | 752.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1224 daAuts D:2: 871 daAuts D:3: 160 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 47.7 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 47.7 +-------+-------+-------+-------+-------+----------------------