cfcfcfcfcf Level 1 of the Dungeon (9, -38, D:1) a +0 scale mail (11, -31, D:1) a frilled lizard corpse (skeletalised by now) (17, -40, D:1) a rat skeleton (18, -40, D:1) a ball python skeleton (19, -33, D:1) a bat skeleton (21, -35, D:1) a +0 leather armour (24, -27, D:1) a hobgoblin skeleton (25, -30, D:1) a +1 flail of draining (unseen) (37, -11, D:1) a +0 dagger (45, -25, D:1) a hobgoblin skeleton (46, -11, D:1) a talisman of death (52, -40, D:1) 6 stones (53, -44, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (9, -5, D:2) a +0 dagger (10, 9, D:2) a +0 spear a +0 club a +0 spear a gnoll skeleton a gnoll skeleton a ball python skeleton (10, 10, D:2) a +0 club (22, 15, D:2) a +0 dagger (31, -9, D:2) a +0 club (34, -13, D:2) a ball python skeleton (34, 27, D:2) an adder skeleton (45, -4, D:2) a +0 dagger (46, -3, D:2) a +1 short sword of holy wrath (46, 0, D:2) a +0 ring mail (52, 28, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (3, -14, D:3) a +0 dagger (10, -7, D:3) the +6 flail "Hydraslayer" {venom, rElec Int-3 Dex+2} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). (11, 26, D:3) a +0 dagger (15, 30, D:3) a +0 war axe (19, 25, D:3) a +0 leather armour (20, 6, D:3) a ring of poison resistance (21, -16, D:3) 4 poisoned darts a hobgoblin skeleton (25, -5, D:3) a +0 quarterstaff (28, 28, D:3) a +0 dagger a goblin skeleton (30, 28, D:3) a steam dragon skeleton (32, 28, D:3) a +0 robe (34, -7, D:3) a +0 pair of boots (38, -5, D:3) an iguana corpse (skeletalised by now) (39, -6, D:3) the +0 ring mail "Vohel" {+Inv Int+3 SInv} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (42, 42, D:3) an amulet of faith (45, 38, D:3) a +0 dagger (46, -4, D:3) a +0 pair of boots (46, 4, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (49, 16, D:3) a +0 hammer (49, 37, D:3) a +0 club Level 4 of the Dungeon (5, -20, D:4) a +0 whip a kobold skeleton (8, -28, D:4) 2 flux baubles (9, -24, D:4) a +0 chain mail (9, -19, D:4) a +0 dagger (11, -39, D:4) a +0 ring mail (12, -20, D:4) a +0 short sword (13, -28, D:4) a rat skeleton (13, -22, D:4) a +0 short sword a kobold skeleton (13, -20, D:4) a +0 trident an orc skeleton (13, 3, D:4) a ring of see invisible (14, -23, D:4) a +0 flail a +0 whip a +0 club an orc skeleton an orc skeleton a quokka skeleton (14, -21, D:4) a +0 hand axe an orc skeleton (18, -28, D:4) a +0 giant club an ogre skeleton (22, -26, D:4) a +1 short sword of draining (26, -43, D:4) an adder corpse (skeletalised by now) (29, -37, D:4) a +0 whip 5 stones (29, -11, D:4) a +0 dagger 3 stones a kobold skeleton (29, -5, D:4) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (30, -5, D:4) a +0 whip a +0 dagger a +0 robe (31, -4, D:4) a +0 short sword an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 2, D:5) a +0 hand axe (2, -29, D:5) a +0 leather armour (2, -24, D:5) a +0 war axe a +0 ring mail (3, -24, D:5) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (3, -23, D:5) a +0 hand axe an orc corpse (skeletalised by now) (4, -22, D:5) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (5, -22, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (11, 0, D:5) 3 flux baubles (12, -18, D:5) an adder corpse (skeletalised by now) (12, -5, D:5) 7 stones (27, 0, D:5) a +0 falchion (30, 1, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, 3, D:5) a +0 war axe (32, 2, D:5) a +0 dagger an orc corpse (skeletalised by now) (32, 4, D:5) a +0 trident 2 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (34, 5, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (37, -18, D:5) an adder corpse (skeletalised by now) (37, 6, D:5) a +0 short sword an orc corpse (skeletalised by now) (39, -37, D:5) a +0 long sword Level 6 of the Dungeon (0, 16, D:6) a +0 short sword (1, 25, D:6) 7 stones (2, -6, D:6) a +0 flail a +0 rapier (2, -1, D:6) an adder skeleton (11, 16, D:6) a ring of protection from fire (21, 21, D:6) a +0 giant club (36, -3, D:6) a +0 chain mail (42, 4, D:6) a +1 whip of flaming 2 boomerangs Level 7 of the Dungeon (1, 19, D:7) a black bear corpse (skeletalised by now) (8, 0, D:7) a +0 robe a +0 mace (8, 20, D:7) 6 stones (10, -1, D:7) a +0 flail a gnoll skeleton (10, 1, D:7) a +0 trident (10, 3, D:7) a +0 robe a +3 falchion (10, 5, D:7) a +0 robe a +0 spear (11, 6, D:7) a +0 robe a +0 long sword (12, 6, D:7) a +0 robe (still there?) a +5 great sword of freezing (still there?) (12, 15, D:7) a +0 robe a +1 mace of draining (13, -5, D:7) the +12 whip of Madoid {freeze, Str+3} Str+3: It affects your strength (+3). (13, 35, D:7) a +0 giant club (14, 2, D:7) a -2 sling {Thatsani} (14, 16, D:7) a +3 falchion a +0 robe a +0 dagger a +0 robe (15, 5, D:7) a +0 robe (still there?) a +1 battleaxe of electrocution (still there?) (16, 36, D:7) a +0 scale mail (17, 12, D:7) a +0 ring mail a +0 vampiric short sword an orc skeleton (19, 11, D:7) a +0 leather armour a +0 club (19, 12, D:7) a +0 robe a +0 dagger an orc skeleton (20, 2, D:7) a black bear skeleton (20, 28, D:7) a +0 leather armour (23, 10, D:7) a +0 giant club an ogre skeleton (24, 8, D:7) a +0 club (25, 34, D:7) a bullfrog corpse (skeletalised by now) (29, 7, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Yckesu's Antique Weapon Shop a +0 sling (37 gold) a +3 scimitar of protection (605 gold) a +0 club (12 gold) a +0 long sword (87 gold) a +0 halberd (100 gold) a +0 club (12 gold) a +0 club (12 gold) a +0 mace (75 gold) a +0 arbalest (187 gold) a +0 long sword (87 gold) [Shop] Qezaf's Jewellery Shoppe a ring of fire (unknown) (375 gold) a +5 ring of evasion (unknown) (540 gold) a ring of flight (unknown) (262 gold) a +6 ring of intelligence (unknown) (540 gold) a ring of flight (unknown) (262 gold) the ring of Sin {Fly rElec rC++ MP+5 Str-5} (735 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. MP+5: It affects your magic capacity (+5). Str-5: It affects your strength (-5). a ring of magical power (unknown) (300 gold) a +6 ring of intelligence (unknown) (540 gold) an inkwell talisman (300 gold) a ring of flight (unknown) (262 gold) [Shop] Gerem's Book Shop Great Wizards, Vol. II (646 gold) a book of the Warp (816 gold) a book of Cryoformation (714 gold) a book of Winter (476 gold) a book of Spatial Translocations (306 gold) a book of Storms (442 gold) a book of Death (748 gold) Sif Muna's Grimoire of Sandy Inhalation (612 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Forge Lightning Spire Air/Forgecraft 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Summon Seismosaurus Egg Summoning/Earth 4 a book of Party Tricks (374 gold) (0, 0, D:8) 4 stones (1, 4, D:8) a +0 rapier (12, 2, D:8) a +0 hand axe (14, -1, D:8) a cane toad corpse (17, 4, D:8) a +4 ring of slaying (21, 31, D:8) a +0 robe a +4 great sword (23, 30, D:8) a +0 robe a +0 halberd (24, 29, D:8) a +0 robe a +0 dagger (25, 0, D:8) a +0 spear a +0 ring mail (33, 6, D:8) a +0 long sword a +0 scale mail (34, 4, D:8) a +0 sling {Manveen} a +1 sling {Wira} (34, 5, D:8) a +0 flail (34, 6, D:8) a +0 spear a +0 ring mail a gnoll skeleton (34, 7, D:8) a +0 whip a gnoll skeleton (34, 36, D:8) a +0 club (35, 0, D:8) a +0 halberd a +0 chain mail an orc skeleton (37, 1, D:8) a +0 dagger (38, 2, D:8) a +6 ring of dexterity a +2 scimitar of flaming the Ecumenical Temple