Dungeon Crawl Stone Soup version 0.28-a0-382-g33c4956463 (webtiles) character file. Game seed: 11654828511002560699 53 ch1llma the Conjurer (level 4, -6/30 HPs) Began as a Human Conjurer on Sept 2, 2021. Mangled by Terence (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:08 (2950 turns). ch1llma the Conjurer (Human Conjurer) Turns: 2950, Time: 00:04:09 Health: -6/30 AC: 3 Str: 8 XL: 4 Next: 10% Magic: 0/8 EV: 11 Int: 19 God: Gold: 95 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . l - +0 leather armour {rC+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Missiles d - 14 poisoned darts e - 7 silver javelins Armour l - a +0 leather armour of cold resistance (worn) Scrolls b - a scroll of blinking {unknown} c - 2 scrolls of identify {unknown} f - 3 scrolls of noise {unknown} g - a scroll of magic mapping {unknown} i - 2 scrolls of vulnerability {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of amnesia {unknown} Potions h - a potion of invisibility {unknown} Skills: + Level 0.0 Armour + Level 2.4 Dodging + Level 2.5 Stealth * Level 2.8 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 3d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 28% 3 Tukima's Dance Hex 2% N/A 56% 3 Fulminant Prism Conj/Hex 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 67% 4 Passage of Golubria Tloc N/A N/A 92% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +6 hand axe of electrocution and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +6 hand axe of electrocution and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. You see here a jackal corpse. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +6 hand axe of electrocution and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. Terence hits you with a +6 hand axe of electrocution! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +6 hand axe of electrocution! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +6 hand axe of electrocution and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +6 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... ### ..# #.# #.# #.# #.# ###≈≈# #†# ..≈≈≈# # ##### #.# #.≈≈≈##. #...# #@# #.≈≈≈≈# #...# #@# #.≈≈≈# ####...####.####.≈≈≈# #.........).......≈# #................?≈# #.........######...# ####...#### #...# #...# ....# ...... .#..# You could see Terence. Vanquished Creatures 6 endoplasms A giant cockroach (D:1) 3 goblins 9 hobgoblins 4 jackals (D:3) 2 quokkas (D:2) 6 ball pythons 2 bats 3 frilled lizards 7 kobolds 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ch1llma the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 4 | D:1 | Noticed an electric eel 233 | D:1 | You fall into a shaft and drop 1 floor! 398 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 966 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 969 | D:1 | Learned a level 2 spell: Searing Ray 1584 | D:1 | You fall into a shaft and drop 1 floor! 2838 | D:3 | Reached XP level 4. HP: 30/30 MP: 6/8 2934 | D:3 | Noticed Terence 2950 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, roderic_roman_lattice D:2: layout_loops_corners D:3: cheibrodos_thug_alley, layout_loops_ring, minmay_misc_feat_rugged, uniq_grinder, uniq_terence Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 30 | 1 || 31 Cast: Magic Dart | 69 | 10 || 79 Searing Ray | | 1 || 1 Armor: Robe | 6 | || 6 Dodge: Dodged | 28 | 1 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2951 | 2762 | 189 | 449 | 2064 | 3 | 983.7 | Dungeon | 2951 | 2762 | 189 | 449 | 2064 | 3 | 983.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1645 daAuts D:2: 1083 daAuts D:3: 222 daAuts