cheechan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) an Everburning Encyclopedia (50, 36, D) a +1 ring mail of poison resistance (50, 37, D) Great Wizards, Vol. II (51, 36, D) a +1 trident of venom (51, 37, D) a +2 vorpal hand axe (52, 36, D) a +0 hunting sling (52, 37, D) a phial of floods (53, 36, D) the Almanac of Captivating Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Irradiate Conjuration/Transmutation 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Fire Storm Conjuration/Fire 9 (53, 37, D) a book of Spectacle (54, 36, D) a +3 hand axe of flaming (59, 37, D) the +0 scale mail of Amorality {+Blink Dex+2} Dex: It affects your dexterity (+2). +Blink: It lets you blink. (61, 26, D) a +3 hand axe of venom (61, 37, D) the +4 shortbow "Motup" {flame, Str+7 Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+7). Stlth: It makes you more stealthy. (62, 0, D) a staff of earth (62, 5, D) 3 javelins (62, 9, D) the +1 plate armour "Vyaman" {Stlth+} Stlth: It makes you more stealthy. (62, 12, D) a +0 rapier a +0 leather armour a +0 dagger a +0 leather armour (62, 16, D) a staff of air (62, 21, D) a +3 dagger a +0 robe (62, 22, D) a +0 dagger a +0 robe (62, 26, D) a staff of death (62, 27, D) a +1 vorpal hunting sling (62, 31, D) a jackal corpse (62, 32, D) a wolf corpse (62, 37, D) the +5 scimitar of Biaduz {vorpal, rPois rC++} It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. rPois: It protects you from poison. (63, 0, D) a +3 scale mail of cold resistance (63, 16, D) the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a +0 robe a +0 hand axe a +2 vampiric great sword (63, 18, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (63, 21, D) a +0 short sword a +0 chain mail a +0 hand axe a +0 leather armour a +0 war axe a +0 plate armour (63, 27, D) the +6 war axe of Okawaru, Teaching {drain, Will+ Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). Will: It increases your willpower. (63, 31, D) a basilisk corpse (63, 36, D) an amulet of regeneration (63, 37, D) a staff of earth (64, 17, D) the +7 short sword "Egolitho" {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (64, 21, D) a +0 dagger a +0 robe (64, 27, D) a +0 hunting sling of flaming (64, 31, D) a yak corpse (64, 32, D) a wolf corpse (65, 26, D) an amulet of the acrobat (69, 0, D) a +1 short sword of venom (69, 36, D) a +1 dagger of pain (70, 9, D) a +0 long sword of holy wrath (70, 36, D) a +0 flail of protection (70, 40, D) a +0 battleaxe (still there?) a +0 robe (still there?) (71, 8, D) the +6 hunting sling "Mopaqad" {venom, rPois rF+ rCorr Int+4} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (71, 16, D) a staff of earth (71, 17, D) a +1 scimitar of protection (71, 26, D) a +2 scale mail of poison resistance (71, 27, D) a +4 scale mail of poison resistance (71, 32, D) a +3 short sword of freezing a +0 robe (71, 37, D) a tin of tremorstones (2/2) (71, 40, D) a +2 battleaxe a +0 robe (72, 8, D) a staff of cold (72, 20, D) the +11 war axe of the Doomed Warrior {chaos, Will+ rCorr} Each time it hits an enemy it has a different, random effect. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (72, 27, D) a staff of fire (72, 31, D) a +4 scimitar a +0 robe (72, 37, D) a staff of earth (72, 40, D) a +2 short sword of freezing a +0 robe a +6 hand axe of freezing a +0 robe (73, 1, D) a staff of earth (73, 17, D) a +1 leather armour of positive energy (73, 37, D) a +1 rapier of electrocution (75, 1, D) a staff of death