cheechan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +0 falchion the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a staff of earth (61, 8, D) a +3 great sword of holy wrath (62, 0, D) a +2 ring mail of fire resistance (62, 1, D) a +1 vorpal glaive (62, 8, D) a staff of earth (62, 9, D) a book of Sloth (63, 0, D) a book of Debilitation (63, 9, D) a wolf corpse (67, 0, D) a +1 whip of venom (68, 2, D) a +0 dagger a +0 short sword a +0 scale mail (69, 0, D) a +2 ring mail of fire resistance (69, 2, D) a +0 dagger (70, 8, D) a +1 vorpal flail a ball python corpse (70, 9, D) the +8 arbalest of Valiance {speed, rElec rN+ Dex+2} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. (71, 8, D) a book of Annihilations (71, 16, D) a book of Weapons (71, 20, D) a +0 flail a +0 robe a naga corpse (71, 21, D) a black mamba corpse (71, 26, D) an amulet of reflection (71, 27, D) the +4 rapier "Beast's Doom" {vorpal, rElec rPois Dex-4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. (72, 8, D) a +2 scimitar of flaming (72, 9, D) a +6 morningstar (72, 16, D) a staff of air (72, 20, D) a +0 scimitar a +0 robe a naga corpse (72, 26, D) a book of the Senses (72, 27, D) the +6 shortbow of Elisoez {vorpal, Str+4 Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). Stlth: It makes you more stealthy. (73, 16, D) the +0 helmet "Rowone" {rPois} rPois: It protects you from poison. (73, 26, D) a lightning rod (4/4) (73, 27, D) the Almanac of Venom Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 5 Trog disapproves of the use of such an item. (74, 20, D) a +0 long sword (still there?) a naga corpse (still there?) (75, 1, D) a +2 vorpal battleaxe