cheechan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 2, D) a bullfrog corpse (skeletalised by now) (61, 16, D) a +4 glaive of venom (61, 26, D) the +10 lajatang of Conformity {elec, rC+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. (62, 0, D) a staff of fire (62, 1, D) the +4 quarterstaff of Attainder {venom, Fly Will- rCorr} It poisons the flesh of those it strikes. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. a river rat corpse (skeletalised by now) (62, 3, D) a bullfrog corpse (skeletalised by now) (62, 9, D) a staff of air (62, 16, D) a staff of fire (62, 19, D) a hell hound corpse (62, 26, D) a staff of death (62, 27, D) a +2 hunting sling of flaming (62, 29, D) a +0 giant club a +0 giant club a two-headed ogre corpse (63, 0, D) a +0 halberd of venom (63, 8, D) a +0 lajatang of electrocution (63, 16, D) a +0 vorpal hand axe (63, 17, D) a +4 flail of draining (63, 19, D) a hell hound corpse (63, 26, D) a +2 plate armour of fire resistance (63, 27, D) a staff of earth (63, 28, D) 2 large rocks (63, 30, D) a +0 giant spiked club an ogre corpse (64, 17, D) a staff of cold (64, 27, D) a +0 giant club (still there?) a +0 great sword of holy wrath (still there?) (64, 28, D) 3 large rocks (64, 30, D) a +0 giant spiked club (65, 26, D) a +2 plate armour of cold resistance (67, 0, D) a +0 broad axe of freezing (68, 0, D) a staff of poison (68, 2, D) a +0 rapier a +0 vampiric short sword an elf corpse (skeletalised by now) (68, 3, D) a +1 vampiric short sword a +0 ring mail an elf corpse (skeletalised by now) (69, 0, D) a +2 robe (69, 36, D) a scroll of brand weapon (70, 36, D) a ring of resist corrosion (70, 37, D) a staff of earth (71, 16, D) a staff of conjuration (71, 17, D) a +0 mace a +0 leather armour a +2 shortbow of freezing an orc corpse (71, 18, D) a +0 short sword an orc corpse (71, 26, D) a +2 shortbow (71, 28, D) an iguana corpse (71, 36, D) a manual of Maces & Flails (71, 37, D) a ring of magical power (72, 9, D) a +1 leather armour of positive energy (72, 16, D) a +2 vorpal falchion (72, 17, D) a +0 club (72, 18, D) a +0 dagger a +0 robe an orc corpse (72, 20, D) a +0 club a +0 leather armour an orc corpse (72, 26, D) a +0 leather armour a +0 club (72, 27, D) a staff of air (72, 29, D) a basilisk corpse (72, 30, D) a water moccasin corpse (72, 36, D) the +8 war axe of Rerrizer {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. (72, 37, D) a staff of conjuration (72, 43, D) a +0 short sword (still there?) a draconian corpse (still there?) (73, 18, D) a +0 dagger a +0 robe an orc corpse (73, 36, D) a staff of earth (73, 37, D) the amulet "Waavor" {RegenMP +Inv} [amulet of magic regeneration] It increases your rate of magic regeneration. +Inv: It lets you turn invisible.