Dungeon Crawl Stone Soup version 0.29-a0-418-gc0181ea820 (webtiles) character file. Game seed: 5229053175392365082 98 cheechan the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on May 17, 2022. Was an Initiate of Ashenzari. Slain by an elf zombie (7 damage) ... in an ossuary. The game lasted 00:08:11 (2146 turns). cheechan the Conjurer (Octopode Conjurer) Turns: 2146, Time: 00:08:11 Health: -1/27 AC: 1 Str: 12 XL: 4 Next: 71% Magic: 9/17 EV: 13 Int: 22 God: Ashenzari [......] Gold: 128 SH: 0 Dex: 10 Spells: 2/8 levels left rFire . . . SeeInvis . f - +0 whip (elec) rCold . . . Faith . l - orb {mayhem} rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . g - ring of magical power rCorr . Rampage . j - +6 ring of strength Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were in an ossuary. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 128 gold pieces. Inventory: Hand Weapons f - a +0 whip of electrocution (weapon) Missiles c - 43 stones e - 5 poisoned darts Armour l - an orb of mayhem (worn) Jewellery g - a ring of magical power (left tentacle) j - a +6 ring of strength (right tentacle) Potions d - a potion of curing {unknown} i - a potion of lignification {unknown} Skills: + Level 0.8 Fighting + Level 0.6 Long Blades + Level 2.2 Dodging + Level 3.3 Stealth + Level 2.7 Spellcasting + Level 4.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 13% 1 Apportation Tloc 6% N/A 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Confusing Touch Hex 3% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Airstrike Air 1% N/A 77% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Ossuary (1/1) Altars: Ashenzari Cheibriados Fedhas Gozag Qazlal Ru Sif Muna Trog Uskayaw Xom Yredelemnul Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The elf zombie is lightly damaged. (Press . to maintain the ray.) The gnoll zombie barely misses you. The searing ray hits the gnoll zombie. The gnoll zombie is severely damaged. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elf zombie Aim: an elf zombie (lightly damaged, 79% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elf zombie Aim: an elf zombie (lightly damaged, 79% to hit) The searing ray hits the gnoll zombie! You destroy the gnoll zombie! The searing ray hits the elf zombie! The elf zombie is lightly damaged. (Press . to maintain the ray.) The gnoll zombie misses you. The human zombie hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin zombie, p - elf zombie Aim: a hobgoblin zombie (93% to hit) The searing ray hits the human zombie! The human zombie is lightly damaged. The searing ray hits the hobgoblin zombie! You destroy the hobgoblin zombie! (Press . to maintain the ray.) The gnoll zombie closely misses you. The human zombie closely misses you. The elf zombie closely misses you. Found 26 gold pieces. The elf zombie hits you! You die... .....§§§§§..... .....§.......... ..... ...............# ..... ...............##..... ...................... ...................... .....#####.........### ..... .......Z.....+$$ ..... .∩....ZZ@....#$$ ################ You could see a gnoll zombie, an elf zombie and a human zombie. Vanquished Creatures 2 hound zombies (Ossuary) A mummy (Ossuary) An adder (D:2) A worm (D:2) A dart slug (D:2) An orc (D:4) A ball python (D:4) 3 endoplasms 2 giant cockroaches (D:2) 2 hobgoblins 3 jackals 2 quokkas 2 bats (D:2) 2 gnoll zombies (Ossuary) 3 goblins 2 hobgoblin zombies (Ossuary) 5 kobolds A kobold zombie (Ossuary) 2 orc skeletons (D:4) 4 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheechan the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 448 | D:1 | Reached XP level 2. HP: 5/18 MP: 0/5 455 | D:1 | Learned a level 2 spell: Searing Ray 587 | D:1 | Found a faded altar of an unknown god. 1340 | D:2 | Reached XP level 3. HP: 22/22 MP: 5/6 1425 | D:2 | Got Sucul's Incunabulum of Enchanting Lightness 1442 | D:2 | Learned a level 3 spell: Dazzling Flash 1806 | D:3 | Found a stormy altar of Qazlal. 1895 | D:4 | Found a staircase to the Ecumenical Temple. 1922 | Temple | Entered the Ecumenical Temple 2052 | Temple | Became a worshipper of Ashenzari the Shackled 2116 | D:4 | Found a sand-covered staircase. 2122 | Ossuary | Entered an ossuary 2128 | Ossuary | Reached XP level 4. HP: 22/27 MP: 7/7 2146 | Ossuary | Slain by an elf zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_cross, shapermc_ecumenical_altar_petra D:2: layout_rooms, nicolae_figureground_pulse D:3: layout_loops_ring, bloody_makhleb, mainiacjoe_overflow_catwalk, nicolae_overflow_hidden_temple, lexackson_kobold_supper, uniq_crazy_yiuf_cottage, uniq_grinder D:4: layout_gridville, minmay_temple_entry_waves, nicolae_ossuary_entry_catacombs, uniq_eustachio Temple: zaba_magenta_temple Ossuary: ossuary_minmay_tomb_2a Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Fighting | | 0.8 Long Blades | | 0.6 Dodging | | 2.2 Spellcasting | | 2.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Scimitar | 8 | || 8 Constrict | 2 | || 2 Punch | 1 | || 1 Tentacles | 1 | || 1 Whip | 5 | || 5 Cast: Magic Dart | 33 | 2 || 35 Searing Ray | 12 | 6 || 18 Use: Scroll | 5 | 2 || 7 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armor: Skin | 2 | || 2 Dodge: Dodged | 22 | 14 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2148 | 2148 | 0 | 261 | 0 | 6 | 358.0 | Dungeon | 1974 | 1974 | 0 | 261 | 0 | 4 | 493.5 | Temple | 150 | 150 | 0 | 0 | 0 | 1 | 150.0 | Ossuary | 23 | 23 | 0 | 0 | 0 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1216 daAuts D:2: 538 daAuts Temple: 150 daAuts D:4: 131 daAuts D:3: 88 daAuts Ossuary: 23 daAuts