Dungeon Crawl Stone Soup version 0.29-a0-418-gc0181ea820 (webtiles) character file. Game seed: 9892080290957870937 2 cheechan the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on May 17, 2022. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (62 turns). cheechan the Conjurer (Octopode Conjurer) Turns: 62, Time: 00:00:18 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles c - 17 stones Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. A hobgoblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! A bat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. The hobgoblin barely misses you. You barely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The bat hits you. x3 * * * LOW HITPOINT WARNING * * * You barely miss the bat. Your grab misses the bat. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. The bat hits you. You die... #######.####### #.............# #######.####### ### #.# ..# #.# #.# #.# #.# ##.## ####.######.#8>8# # #....b@.....##.## #.#.##.#########.# #.#.##.# ##.## #......# #...##### ###.#### ##'#....... #.### ##...#####.. #...# ##..†..## ###.## ##.......## #####...####.........# You could see a bat. Vanquished Creatures A hobgoblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheechan the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 62 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_corners, chequers_ecumenical_altar_grove Action || total -------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 4 Armor: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 0 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 0 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts