Dungeon Crawl Stone Soup version 0.29-a0-584-gb10a8bf730 (webtiles) character file. Game seed: 3537967933086972742 33 cheechan the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on June 15, 2022. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (878 turns). cheechan the Conjurer (Octopode Conjurer) Turns: 878, Time: 00:02:55 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 0/6 EV: 13 Int: 22 God: Gold: 87 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . d - amulet of the acrobat rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated, studying Stealth A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Jewellery d - an amulet of the acrobat (around mantle) Scrolls c - a scroll of teleportation Potions a - a potion of magic g - a potion of attraction h - a potion of might Skills: + Level 0.2 Fighting + Level 2.1 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Gell's Gravitas Tloc 2% N/A 38% 3 Lesser Beckoning Tloc 2% N/A 38% 3 Teleport Other Tloc 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the rat. You kill the rat! You see here a rat corpse. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (100% to hit) The magic dart hits the worm. The worm is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 92% to hit) The searing ray hits the worm. The worm is heavily wounded. (Press . to maintain the ray.) The worm bites you! You hit the worm. You grab the worm. The worm is severely wounded. You constrict the worm. You hit the worm. The worm is severely wounded. You constrict the worm. The worm bites you! * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is almost dead. You constrict the worm. The worm bites you! You die... #...........# #.#......<..# ###.#...#.###.# .# ..............+ .. ........####### .. ###.#.........+ ...#.#.#....## ### #.#.#....## #.#@w...... ..##$$...K. . ....... ....... #.(.... ...$.. ...... ..#... You could see a worm and a kobold. Vanquished Creatures 2 dart slugs (D:1) 3 bats 5 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 6 ball pythons (D:1) 2 frilled lizards (D:2) A kobold (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheechan the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 162 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 255 | D:1 | Learned a level 2 spell: Searing Ray 631 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 878 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop, kennysheep_generic_room_13, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Fighting | | 0.2 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Whip || 36 Constrict || 7 Tentacles || 4 Cast: Magic Dart || 31 Searing Ray || 2 Use: Scroll || 6 Stab: Sleeping || 2 Armor: Skin || 6 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 880 | 880 | 0 | 217 | 0 | 2 | 440.0 | Dungeon | 880 | 880 | 0 | 217 | 0 | 2 | 440.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 782 daAuts D:2: 98 daAuts