cheechan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. a +0 buckler a +0 scale mail the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +2 shortbow of freezing (59, 37, D) the +0 ring mail of the Sun {Will+} Will: It increases your willpower. (60, 36, D) a ring of ice (60, 37, D) a staff of conjuration (61, 0, D) a +5 quarterstaff (61, 20, D) a black bear corpse (skeletalised by now) (61, 36, D) a +0 long sword of protection (61, 37, D) the +6 long sword "Optayny" {protect, *Corrode +Blink rPois} It grants its wielder temporary protection when it strikes (+7 to AC). rPois: It protects you from poison. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (62, 1, D) a +3 rapier of holy wrath (62, 9, D) a +4 morningstar of protection (62, 17, D) a piece from Xom's chessboard (15/15) (62, 21, D) a +0 spear (still there?) a spriggan corpse (skeletalised by now) (still there?) (62, 31, D) a +3 dagger a +0 robe (62, 36, D) the +8 morningstar "Qefufant" {spect, rF+ rC- MP+9} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (62, 37, D) a +1 hand axe of flaming (63, 0, D) a +2 fustibalus of freezing (63, 17, D) a +0 long sword (63, 20, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 21, D) a +0 spear (63, 27, D) a +5 glaive of protection (63, 36, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (63, 37, D) a +2 helmet of see invisible (64, 16, D) a staff of poison (64, 21, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (64, 26, D) the +1 great sword "Uhimaum" {pain, rPois Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+5). rPois: It protects you from poison. (65, 26, D) a +1 long sword of holy wrath (67, 0, D) a +3 mace of holy wrath (69, 36, D) a box of beasts (70, 8, D) the +7 longbow "Lesuw" {venom, Int+7} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+7). (70, 9, D) a staff of air (70, 36, D) a +2 war axe of electrocution (71, 17, D) the +3 scimitar of Urgency {vorpal, Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). (71, 21, D) a +0 great mace (still there?) a +0 ring mail (still there?) (71, 22, D) a +0 ring mail (unseen) (71, 27, D) a staff of conjuration (71, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 leather armour (still there?) (71, 31, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (71, 35, D) an amulet of faith a +4 ring of evasion a +4 ring of evasion the +3 crystal plate armour of the Fife {MP+9 Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). a +6 ring of intelligence a ring of flight (71, 37, D) a +1 ring mail of willpower (72, 9, D) a staff of air (72, 17, D) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (72, 21, D) a +3 vorpal hand axe a +0 flail a +0 ring mail (72, 27, D) a +4 quarterstaff of draining (72, 30, D) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a +0 long sword of holy wrath (73, 17, D) the +7 hunting sling of Okawaru's Wrath {freeze, rElec rN++ rCorr Int-4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 21, D) a +0 great mace a +0 ring mail (73, 22, D) a +0 ring mail (73, 23, D) a +0 dire flail a +0 animal skin (73, 31, D) a +0 club (still there?) an orc corpse (skeletalised by now) (still there?) (73, 36, D) a staff of death (73, 37, D) a +2 trident of protection (75, 1, D) a staff of fire