cheechan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) a +0 club the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (58, 40, D) a +4 spear (still there?) a +0 robe (still there?) (59, 36, D) a staff of air (59, 37, D) the +0 chain mail "Luvox" {rF+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. (60, 28, D) a wolf spider corpse (60, 30, D) a scorpion corpse (60, 36, D) a +1 cloak of preservation (60, 37, D) a phantom mirror (61, 0, D) a staff of poison (61, 16, D) a staff of death (61, 26, D) a staff of fire (61, 29, D) a scorpion corpse (61, 36, D) a phial of floods (61, 37, D) a +1 mace of protection (61, 41, D) a +3 dagger (still there?) a +0 robe (still there?) (62, 8, D) a +2 vorpal hand axe (62, 9, D) a +11 giant spiked club (62, 16, D) a staff of poison (62, 17, D) a +2 chain mail of cold resistance (62, 19, D) a basilisk corpse (skeletalised by now) (62, 26, D) the -2 pair of gloves "Oshu Mumm" {rCorr Str+3} Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (62, 27, D) a +0 flail of draining (62, 36, D) the +5 plate armour "Laucajaf" {SInv} SInv: It lets you see invisible. (62, 37, D) a staff of conjuration (63, 0, D) a +1 short sword of draining (63, 8, D) a +2 chain mail of fire resistance (63, 16, D) a lightning rod (3/4) (63, 26, D) a staff of earth (63, 36, D) +2 storm dragon scales (63, 37, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (64, 26, D) a staff of poison (64, 27, D) a +3 vorpal quarterstaff (65, 26, D) a piece from Xom's chessboard (15/15) (68, 0, D) a staff of conjuration (69, 0, D) a +2 dire flail of protection (69, 36, D) a +6 vorpal long sword (70, 8, D) the +3 scimitar of Ingiph {vorpal, rElec rC+ Dex-3 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (70, 9, D) a +2 mace of venom (70, 36, D) a staff of fire (70, 37, D) a +2 flail of draining (71, 8, D) the +1 plate armour "Baeckuor" {Harm Str+3} Str: It affects your strength (+3). Harm: It increases damage dealt and taken. (71, 16, D) a piece from Xom's chessboard (15/15) (71, 19, D) a +0 dire flail (still there?) a +0 plate armour (still there?) (71, 20, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 trident (still there?) (71, 26, D) a staff of fire (71, 27, D) a +1 great sword of freezing (71, 37, D) a staff of cold (72, 8, D) a staff of air (72, 16, D) a +1 scale mail of cold resistance (72, 18, D) a +0 halberd a +0 chain mail (72, 26, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (72, 27, D) a +2 vorpal shortbow (72, 29, D) a +0 glaive (72, 36, D) a +2 mace of protection (72, 37, D) a staff of poison (73, 1, D) the +6 short sword of Responsibility {drain, +Blink} A truly terrible weapon, it drains the life of any living foe it strikes. +Blink: It lets you blink. (73, 19, D) a +0 short sword (still there?) a +0 leather armour (still there?) (73, 20, D) a +0 hand axe (unseen) (73, 26, D) a staff of conjuration (73, 28, D) a +0 spear a +0 robe (73, 36, D) a lightning rod (3/4) (73, 37, D) a staff of fire