cheechan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 0, D) a +0 club (9, 0, D) a +0 leather armour (10, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a ring of ice (59, 37, D) a +6 vampiric rapier (60, 10, D) a +0 long sword (still there?) a +0 leather armour (still there?) (60, 21, D) a +1 mace of protection (60, 37, D) a +3 ring mail of fire resistance (61, 0, D) a +0 scimitar of draining (61, 8, D) a +3 vorpal hand axe (61, 16, D) a +5 arbalest of freezing (61, 36, D) a +0 tower shield of protection (61, 37, D) a ring of magical power (62, 0, D) a +4 dagger of flaming (62, 8, D) a +1 robe of positive energy (62, 12, D) a +3 dire flail of holy wrath (62, 16, D) a staff of fire (62, 17, D) a ring of see invisible (62, 27, D) a staff of conjuration (62, 29, D) a +0 long sword (still there?) a +0 scale mail (still there?) a human corpse (still there?) (62, 36, D) a +1 ring mail of fire resistance (62, 37, D) a +2 vorpal hand crossbow (63, 0, D) a +1 flail of venom (63, 16, D) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (63, 17, D) a +7 vorpal hand crossbow (63, 26, D) a staff of air (63, 27, D) a +0 morningstar of holy wrath (63, 31, D) a +0 great mace a +0 scale mail (63, 32, D) a +0 long sword a +0 plate armour a human corpse a boulder beetle corpse (63, 36, D) a scroll of brand weapon (63, 37, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (64, 17, D) a +2 robe (64, 31, D) a +0 glaive (still there?) a +0 plate armour (still there?) a human corpse (still there?) (64, 32, D) a +0 scale mail a human corpse (64, 33, D) a +0 dire flail a +0 ring mail a human corpse (67, 0, D) a ring of poison resistance (68, 0, D) a +1 battleaxe of electrocution (68, 3, D) a +0 long sword (68, 4, D) a +2 flail of protection (69, 0, D) a +3 battleaxe of flaming (69, 37, D) a +0 short sword a +0 ring mail an orc corpse (70, 9, D) a +2 demon trident of venom (70, 36, D) a lightning rod (4/4) (70, 40, D) a +0 flail (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (71, 16, D) a staff of air (71, 17, D) a lightning rod (4/4) (71, 22, D) a +0 whip a draconian corpse (skeletalised by now) (71, 23, D) a +0 short sword a red draconian corpse (skeletalised by now) (71, 26, D) a +1 shortbow of flaming (71, 27, D) a staff of air (71, 29, D) a +0 shortbow (71, 35, D) a ring of willpower a box of beasts the ring of Oroemog {rF- rN+ Dex+6} [ring of positive energy] Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. a ring of magical power a wand of charming (15) (71, 36, D) a staff of death (71, 38, D) a +0 whip an orc corpse (71, 39, D) a +0 halberd a +0 plate armour an orc corpse (71, 40, D) a +0 short sword a +0 plate armour a +0 dagger a +0 robe (72, 8, D) the +6 flail of Plog {vorpal, rPois rN+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. (72, 9, D) a phial of floods (72, 17, D) a +2 glaive of venom (72, 21, D) a +0 hand axe (72, 22, D) a +0 mace of protection a +0 club a draconian corpse (skeletalised by now) (72, 26, D) a +0 long sword of holy wrath (72, 28, D) a wind drake corpse (skeletalised by now) (72, 29, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 30, D) a +0 trident a merfolk corpse (72, 31, D) a wind drake corpse (skeletalised by now) (72, 36, D) a piece from Xom's chessboard (15/15) (72, 40, D) a +0 dagger (72, 41, D) a +0 war axe a +0 plate armour an orc corpse (73, 1, D) a +1 scale mail of cold resistance (73, 16, D) a +2 trident of venom (73, 21, D) a +0 hand axe (73, 36, D) a +0 long sword of draining (73, 38, D) a +0 dagger of speed a +0 robe an orc corpse