chimenez Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a +0 dagger (17, 5, D:1) a +0 club (6, 16, D:1) a +0 club (6, 18, D:1) a +1 vampiric short sword (36, 22, D:1) 12 sling bullets (21, 23, D:1) a +0 dagger (29, 25, D:1) a +0 dagger of draining (41, 27, D:1) a stone (40, 28, D:1) a stone (41, 28, D:1) a stone (0, 29, D:1) a +0 club (41, 29, D:1) a stone (41, 31, D:1) a stone (41, 33, D:1) a +0 whip (-1, 41, D:1) 29 bolts (12, 42, D:1) 14 arrows (-8, 45, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (-1, 4, D:2) a stone (0, 4, D:2) a stone (-4, 6, D:2) 2 stones (-3, 8, D:2) a stone a +0 spear (-2, 8, D:2) a +0 dagger of venom (-37, 10, D:2) 2 throwing nets (-40, 18, D:2) a +0 club (-5, 18, D:2) a +0 robe (3, 22, D:2) 6 poisoned needles (2, 29, D:2) a +0 club (-2, 30, D:2) a +0 dagger (-41, 32, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail (12, 0, D:3) a +0 club (6, 6, D:3) a +0 scale mail (-21, 9, D:3) 11 arrows (17, 9, D:3) 2 tomahawks (24, 15, D:3) 8 bolts (18, 19, D:3) 3 large rocks (4, 24, D:3) a +0 club (-22, 26, D:3) 26 stones (17, 35, D:3) 16 stones (-20, 40, D:3) a +0 hunting sling (-34, 42, D:3) 22 stones Level 4 of the Dungeon (0, 0, D:4) a +1 hand axe of chopping (-9, 6, D:4) 16 silver sling bullets (1, 9, D:4) 12 bolts (33, 25, D:4) a +0 pair of gloves (31, 29, D:4) a +0 flail a +0 leather armour a +0 flail (41, 29, D:4) 7 bolts of frost (32, 30, D:4) a +0 short sword a +0 short sword a +0 ring mail (31, 31, D:4) a cursed -2 morningstar (8, 35, D:4) 23 bolts (13, 35, D:4) 22 arrows (32, 35, D:4) a +0 giant club a tomahawk a +0 dagger (33, 35, D:4) a +0 leather armour (-17, 36, D:4) a +0 giant club (9, 36, D:4) 18 bolts (33, 36, D:4) a +0 club a +0 ring mail a tomahawk (36, 36, D:4) a tomahawk (34, 37, D:4) a +0 giant spiked club (35, 41, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 falchion a +0 leather armour (-15, 1, D:5) the +2 robe of the Eight Boll Weevils {rF++ MR+ Dex-2} It affects your dexterity (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. (22, 1, D:5) a +0 robe (9, 7, D:5) a +0 flail (-27, 10, D:5) an arrow (-27, 11, D:5) 2 arrows (-26, 11, D:5) a +0 shortbow 11 arrows (-13, 17, D:5) 2 arrows (-13, 18, D:5) a +0 falchion (-12, 19, D:5) a +0 shortbow 14 arrows (-13, 20, D:5) an arrow (-14, 21, D:5) an arrow (-3, 33, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 scythe a +2 robe of the Archmagi (16, 4, D:6) a +0 dagger a +0 robe a +0 robe a +0 dagger (18, 5, D:6) a +0 chain mail (-20, 8, D:6) 17 stones (40, 10, D:6) a +0 chain mail (42, 19, D:6) 8 tomahawks (3, 28, D:6) a +0 ring mail (35, 31, D:6) an uncursed staff of wizardry (-16, 38, D:6) the +11 shortbow of Iclips {velocity, rElec rF+ MR+} Any arrow fired from it inflicts extra damage. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (0, 44, D:6) a +0 animal skin (0, 45, D:6) a +1 whip of freezing a +0 robe Level 7 of the Dungeon (5, 1, D:7) a throwing net (4, 2, D:7) a +0 giant spiked club (24, 4, D:7) a +0 leather armour (30, 4, D:7) a +0 pair of gloves (13, 5, D:7) a +0 war axe (18, 5, D:7) a +0 short sword (11, 6, D:7) a +0 spear (12, 6, D:7) a +0 shield a +0 scale mail a +0 spear (18, 6, D:7) 28 stones (6, 7, D:7) a +0 cloak a +4 quarterstaff of chaos (7, 7, D:7) a +0 mace (9, 7, D:7) a +0 mace (18, 7, D:7) a +0 trident (8, 9, D:7) a +0 mace (22, 11, D:7) a +0 flail (29, 13, D:7) 21 sling bullets (13, 14, D:7) a +0 robe a +0 dagger (22, 15, D:7) a +0 club (18, 17, D:7) a +0 chain mail a +0 dire flail (18, 18, D:7) a +0 chain mail (19, 18, D:7) a +0 leather armour a +0 trident (6, 19, D:7) a +0 mace (18, 19, D:7) a +1 hand axe of flaming (-14, 20, D:7) a cursed +0 leather armour a +0 falchion (19, 22, D:7) 2 throwing nets a +0 flail (9, 23, D:7) 20 poisoned needles (-18, 25, D:7) a +0 mace (21, 26, D:7) 17 sling bullets (-3, 29, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) 19 arrows (14, 5, D:8) 19 sling bullets (8, 14, D:8) a +0 club (8, 15, D:8) a +0 whip a +0 short sword (6, 20, D:8) 8 stones (-30, 28, D:8) 2 fruits (-29, 28, D:8) a fruit (-31, 29, D:8) a fruit (10, 37, D:8) a +2 whip of flaming (-29, 40, D:8) a +0 chain mail a +0 flail Level 9 of the Dungeon (0, 0, D:9) a tomahawk (40, 1, D:9) a +0 scale mail 3 tomahawks a +0 trident (41, 1, D:9) a stone a +0 short sword (38, 2, D:9) a stone (39, 2, D:9) a tomahawk 3 stones (4, 3, D:9) a cursed +0 whip (12, 3, D:9) the +8 quick blade of Mamel {flame, *Contam rN++ MR+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 hand axe a +0 chain mail (37, 6, D:9) 20 bolts a +0 hand crossbow (37, 7, D:9) a +0 short sword a +0 chain mail a +0 whip a stone a +0 hand axe a cursed +0 short sword a +1 flail of draining a +0 dagger a +0 robe a potion of ambrosia (37, 8, D:9) a bolt 3 stones (-11, 9, D:9) a +0 giant club a +0 giant spiked club (18, 9, D:9) a troll hide (27, 9, D:9) an arrow (28, 9, D:9) an arrow (37, 9, D:9) 23 stones a +0 whip (27, 11, D:9) a +0 hand axe (-16, 12, D:9) 21 arrows (-5, 12, D:9) a +0 flail (28, 12, D:9) an arrow (16, 13, D:9) an arrow (18, 13, D:9) an arrow (21, 13, D:9) an arrow (28, 13, D:9) an arrow (29, 13, D:9) 5 arrows a +0 shortbow (28, 14, D:9) 2 arrows (9, 15, D:9) an arrow (11, 15, D:9) an arrow (14, 15, D:9) an arrow (20, 15, D:9) a tomahawk (8, 16, D:9) an arrow (-5, 17, D:9) Izamnus's Disquisition on Twisted Companions Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Aura of Abjuration Summoning 5 d - Summon Hydra Summoning 7 (18, 17, D:9) a cursed amulet of inaccuracy (21, 18, D:9) a +0 scimitar (-5, 40, D:9) an uncursed staff of death (18, 40, D:9) a +2 rapier of draining (6, 41, D:9) a potion of degeneration (17, 42, D:9) 2 potions of degeneration Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club (35, 6, D:10) a +3 mace (34, 7, D:10) a +0 flail a +0 leather armour (35, 7, D:10) a +0 dagger (34, 8, D:10) a +0 club (30, 21, D:10) 12 silver sling bullets (2, 24, D:10) a +0 falchion (10, 25, D:10) 23 arrows (20, 30, D:10) an arrow (21, 30, D:10) 2 arrows (-10, 31, D:10) a +0 shortbow 12 arrows (19, 31, D:10) a +0 giant club a +0 shortbow 6 arrows (-14, 32, D:10) an arrow (-13, 32, D:10) an arrow (-12, 32, D:10) an arrow (-12, 33, D:10) an arrow (13, 35, D:10) 18 stones (10, 36, D:10) a stone (13, 36, D:10) a stone (14, 37, D:10) a stone (13, 38, D:10) a +0 war axe a +0 robe (14, 38, D:10) a stone (31, 39, D:10) a +0 dagger (17, 42, D:10) a +0 scale mail (-28, 46, D:10) a +0 hand axe (-28, 47, D:10) a +0 whip a +0 chain mail (-28, 48, D:10) a -2 ring of intelligence (0, 48, D:10) 19 poisoned sling bullets (-16, 50, D:10) a scroll of random uselessness Level 11 of the Dungeon (0, 0, D:11) a +0 mace (-11, 11, D:11) a +0 dire flail a +0 giant club an arrow (-7, 14, D:11) 21 sling bullets (-5, 18, D:11) a +0 shortbow 22 arrows (-3, 18, D:11) an arrow (4, 23, D:11) 14 stones (12, 24, D:11) 20 arrows a cursed -2 shortbow (13, 24, D:11) a +0 giant spiked club a +0 giant club (14, 24, D:11) 2 arrows (-3, 26, D:11) a troll hide (-14, 32, D:11) a troll hide (-12, 37, D:11) a +0 long sword Level 12 of the Dungeon (0, 0, D:12) a scroll of identify (2, 1, D:12) a worker ant corpse (-19, 15, D:12) a +0 shortbow (-14, 16, D:12) a +0 giant club (-24, 30, D:12) a +0 spear (-22, 30, D:12) a +0 mace (-24, 32, D:12) a +0 club a cursed -3 hand axe an orc corpse (-22, 32, D:12) a +4 vampiric falchion (-25, 33, D:12) a +0 giant club a hound skeleton (-25, 34, D:12) a +0 giant club a water moccasin corpse (-20, 35, D:12) a cursed -2 trident (-40, 36, D:12) a basilisk corpse (-40, 42, D:12) 22 stones