chimenez Level 1 of the Dungeon (0, 0, D:1) 23 arrows (1, 5, D:1) a +0 dagger (-27, 17, D:1) 13 stones (-13, 17, D:1) a cursed +0 spear (-27, 25, D:1) a stone (-27, 26, D:1) a stone (-27, 27, D:1) a stone (-27, 29, D:1) a stone (12, 29, D:1) a cursed -2 hand axe (-27, 30, D:1) a +0 dagger (-27, 31, D:1) a stone (-23, 31, D:1) a +0 club (13, 31, D:1) a +0 mace (-21, 43, D:1) a cursed +0 robe (-16, 47, D:1) a cursed -3 club (-18, 48, D:1) 17 bolts Level 2 of the Dungeon (0, 0, D:2) 19 sling bullets (29, 0, D:2) a +0 hunting sling (-5, 6, D:2) a +0 whip (-5, 7, D:2) a +0 whip a +1 hunting sling of freezing (39, 23, D:2) a +0 club (47, 26, D:2) a +0 ring mail (14, 27, D:2) a +0 hand axe (27, 30, D:2) a +0 falchion (36, 30, D:2) 21 stones (41, 30, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of draining (36, 6, D:3) a +0 short sword (3, 8, D:3) a +0 dagger (29, 8, D:3) 25 arrows (21, 12, D:3) a +0 club (-3, 13, D:3) a +0 short sword (20, 13, D:3) a +0 spear (5, 17, D:3) 18 arrows (-2, 19, D:3) a +0 helmet (50, 19, D:3) a +0 leather armour (-13, 23, D:3) a +0 hunting sling (26, 25, D:3) a +0 club (42, 26, D:3) a poisoned needle (42, 27, D:3) a poisoned needle (42, 28, D:3) a +0 blowgun 8 poisoned needles (7, 29, D:3) a +0 dagger a +0 robe (8, 29, D:3) a +0 hand axe a +0 scale mail a +0 mace (41, 30, D:3) a poisoned needle (21, 33, D:3) 12 arrows (11, 42, D:3) a +2 dagger of flaming (17, 50, D:3) a +0 hunting sling a +0 dagger 21 stones (23, 50, D:3) 28 stones (10, 51, D:3) a +0 scale mail (13, 51, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) 9 arrows of frost (-1, 2, D:4) 24 stones (4, 4, D:4) 21 arrows (0, 5, D:4) a +0 whip 17 stones (-7, 9, D:4) a +0 short sword (1, 17, D:4) a book of Callings (4, 19, D:4) 17 arrows (-19, 24, D:4) a +0 leather armour (-26, 26, D:4) a +0 ring mail (-6, 28, D:4) a +0 leather armour (-10, 40, D:4) a +1 dagger of flaming (1, 52, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (8, 0, D:5) 15 sling bullets (16, 0, D:5) a +0 robe (16, 2, D:5) a +0 dagger a +0 robe (18, 2, D:5) a +0 club (20, 2, D:5) a +2 whip of electrocution (22, 3, D:5) a +0 giant club (20, 4, D:5) a +0 whip (22, 4, D:5) a +0 spear a +0 ring mail (21, 9, D:5) 22 stones (38, 12, D:5) a +0 spear (38, 13, D:5) a +0 spear (10, 20, D:5) a +0 spear (7, 24, D:5) a +2 dagger of speed a +0 robe (8, 24, D:5) a +0 club a +0 ring mail (-3, 27, D:5) a +0 trident a +0 leather armour (-3, 28, D:5) a +0 flail a +0 ring mail a +0 mace (-3, 29, D:5) a +0 dagger a +0 robe a +0 trident (0, 29, D:5) a +0 whip (3, 29, D:5) a +0 morningstar a +0 leather armour a +0 falchion a +0 scale mail (0, 34, D:5) 10 bolts (20, 35, D:5) a +0 giant spiked club (20, 37, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Ilietes's Antique Weapon Shop a +0 rapier (132 gold) the +12 mace "Gekufema" {elec, rElec rPois MR+ Dex-3} (264 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +1 quarterstaff of protection (132 gold) a +0 long sword (115 gold) a +0 war axe (115 gold) a +0 spear (99 gold) a +0 falchion (99 gold) a +2 hand axe of flaming (99 gold) a +0 falchion (99 gold) (-6, 2, D:6) 6 bolts of frost (42, 3, D:6) a +0 club (41, 4, D:6) a +0 mace a +0 scale mail (4, 7, D:6) a +0 pair of gloves (10, 18, D:6) a scroll of immolation (29, 19, D:6) a +0 trident (42, 21, D:6) a +0 robe (2, 23, D:6) a +0 club (3, 23, D:6) a +0 short sword a cursed +0 scale mail a +0 hand axe (37, 24, D:6) a +0 leather armour (23, 29, D:6) 16 stones (3, 33, D:6) a +0 dagger (38, 35, D:6) 19 arrows (26, 45, D:6) a cursed -3 long sword (23, 46, D:6) 23 sling bullets (38, 47, D:6) 16 bolts Level 7 of the Dungeon (-9, 1, D:7) the +0 robe of the Doldrums {+Fly rC- Str+2} It affects your strength (+2). It makes you vulnerable to cold. It lets you fly. (23, 4, D:7) a +0 war axe (35, 12, D:7) a +0 dagger (7, 16, D:7) 13 arrows (-12, 19, D:7) a +1 ring of evasion (16, 21, D:7) a +0 war axe (-8, 26, D:7) a +0 falchion (-2, 35, D:7) 10 poisoned needles (34, 37, D:7) a +0 leather armour Level 8 of the Dungeon (20, 0, D:8) a +0 club (17, 2, D:8) a +0 dagger a +0 robe (18, 2, D:8) a +0 flail (31, 3, D:8) the +11 whip of Linearity {flame, +Fly Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. It makes you more stealthy. (35, 4, D:8) a tomahawk (-1, 5, D:8) a +0 flail (0, 7, D:8) a +0 dagger a cursed +0 robe (0, 8, D:8) a +0 short sword of electrocution a +0 leather armour (28, 10, D:8) a tomahawk (46, 15, D:8) 25 bolts (52, 22, D:8) an uncursed ring of see invisible a +0 scale mail (47, 25, D:8) a +0 flail (9, 26, D:8) a +0 falchion (25, 32, D:8) 17 stones (28, 35, D:8) a +0 halberd