chimenez Level 1 of the Dungeon (0, 0, D:1) 4 poisoned needles (0, 3, D:1) a +0 leather armour (-10, 7, D:1) a +0 club (-30, 13, D:1) a +2 whip of electrocution (-3, 13, D:1) a cursed +0 dagger (-4, 14, D:1) a +0 club (-3, 14, D:1) a +0 club (-46, 15, D:1) a +0 dagger (-24, 17, D:1) a cursed +0 club (-22, 27, D:1) a +0 dagger (-39, 35, D:1) 16 stones (-31, 50, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (-13, 4, D:2) a +0 robe (-9, 4, D:2) a +0 dagger (-8, 4, D:2) a +0 dagger (17, 7, D:2) a +0 short sword 4 stones (19, 7, D:2) a stone (10, 17, D:2) a +0 club (19, 18, D:2) a +0 dagger (25, 18, D:2) a +0 dagger (-14, 19, D:2) a +0 club (1, 24, D:2) a +0 club (-12, 29, D:2) a stone (-11, 29, D:2) a stone (-4, 31, D:2) a +0 dagger (8, 35, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 17 poisoned needles (-20, 9, D:3) a +0 scale mail (-40, 16, D:3) a +0 scale mail (10, 17, D:3) a +0 whip (-11, 18, D:3) a +0 club a +0 club a cursed -2 club (-34, 19, D:3) a +0 club (-9, 29, D:3) 2 stones (-7, 29, D:3) a +0 club (-7, 31, D:3) a stone (-9, 32, D:3) a stone (-15, 37, D:3) 12 poisoned needles (-40, 39, D:3) a +0 club (-2, 40, D:3) a +0 leather armour (0, 40, D:3) a +0 trident 4 tomahawks a +0 leather armour (2, 40, D:3) a +0 spear (1, 43, D:3) a tomahawk (-19, 48, D:3) a +0 flail 11 stones a +0 ring mail (12, 48, D:3) 21 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (39, 0, D:4) a +0 long sword (10, 1, D:4) a +0 ring mail (27, 2, D:4) a +0 hunting sling a +0 antimagic whip a +0 falchion of holy wrath (52, 7, D:4) a +0 pair of gloves (41, 8, D:4) 15 bolts of penetration (33, 11, D:4) a +0 hand axe a +0 ring mail (34, 11, D:4) a +1 flail of draining a +0 ring mail a +0 flail (35, 17, D:4) a +0 dagger a +0 robe (19, 20, D:4) a +0 leather armour (36, 20, D:4) a +0 club (19, 21, D:4) a +0 club (18, 22, D:4) a +0 hand axe of chopping (19, 22, D:4) a +0 short sword (12, 26, D:4) a +0 mace a +0 ring mail (13, 26, D:4) a +0 hand axe (14, 26, D:4) a +0 flail (29, 26, D:4) 6 arrows of flame (14, 27, D:4) a +0 dagger a +0 robe (7, 29, D:4) a +0 chain mail (15, 32, D:4) a +0 hand axe a +0 robe (7, 38, D:4) 20 stones Level 5 of the Dungeon [Shop] Zigelec's Jewellery Boutique a cursed ring of loudness (54 gold) an uncursed ring of wizardry (360 gold) a cursed +4 ring of protection (396 gold) an uncursed ring of poison resistance (240 gold) an uncursed amulet of resist mutation (480 gold) an uncursed ring of protection from fire (300 gold) an uncursed ring of see invisible (180 gold) a cursed -3 ring of strength (24 gold) the amulet of Ketukk {Stasis Dex+3} (369 gold) [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+3). a cursed -2 ring of dexterity (24 gold) a cursed amulet of inaccuracy (24 gold) an uncursed ring of ice (300 gold) (0, 0, D:5) 12 steel sling bullets (-21, 4, D:5) a +0 leather armour (-23, 6, D:5) a +0 short sword a +0 chain mail (-23, 7, D:5) a +0 leather armour (-25, 10, D:5) a +0 flail (32, 10, D:5) a +0 dagger (-20, 15, D:5) a +0 dagger a +0 leather armour (-19, 15, D:5) a +0 flail a +0 leather armour (-15, 17, D:5) 21 stones (-21, 20, D:5) a +0 hand axe (-19, 20, D:5) a +0 spear (-14, 21, D:5) a +0 dagger a +0 robe (-21, 22, D:5) a +0 falchion (-19, 22, D:5) a cursed -3 mace (-16, 23, D:5) 17 arrows (4, 25, D:5) a +0 dagger (-19, 27, D:5) a +0 flail Level 6 of the Dungeon [Shop] Qelylibb's Antique Weapon Shoppe the cursed +1 falchion of the Eggplant {venom, rElec Int+2 Dex+3} (280 gold) It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. the +7 Sceptre of Torment (4200 gold) a +6 giant spiked club (66 gold) a +0 great mace (227 gold) a +0 quarterstaff (140 gold) a +1 vampiric whip (87 gold) a +0 dagger (70 gold) the cursed +1 battleaxe of Domination {flame, rF++} (402 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It has a curse placed upon it. the +5 quarterstaff "Fachaisk" {crush, +Blink MR+} (315 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you blink. a +0 quarterstaff (140 gold) the +2 spear "Waanlepp" {speed, +Fly rElec Int+4 Dex+4} (280 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It lets you fly. the +9 rapier of Yredelemnul's Regard {pierce, *Rage rElec rPois SInv} (315 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you see invisible. It may make you go berserk in combat. a +0 scythe (105 gold) a +0 falchion (105 gold) (0, 0, D:6) a +0 ring mail (-33, 4, D:6) a cursed +0 robe (-27, 5, D:6) a +0 shortbow 18 arrows (-28, 7, D:6) an arrow (-46, 22, D:6) 14 bolts (-31, 22, D:6) a +0 rapier (-12, 23, D:6) a +0 robe (-29, 33, D:6) 19 stones (-15, 34, D:6) a +0 leather armour (-4, 44, D:6) a +0 whip of freezing a +0 robe Level 7 of the Dungeon (0, 0, D:7) 16 poisoned needles (1, 22, D:7) a +0 robe (1, 23, D:7) a +0 short sword (-9, 33, D:7) a +0 hand axe a cursed -3 dagger a +0 robe a giant newt corpse an orc corpse