ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7981300798112551920, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name chipmonk -rc /dgldir/rcfiles/crawl-git/chipmonk.rc -macro /dgldir/rcfiles/crawl-git/chipmonk.macro -morgue /dgldir/morgue/chipmonk/ -webtiles-socket /crawl-master/webserver/sockets/chipmonk:2021-03-24.14:08:52.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55823f4e9ea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x55823f4f211c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x55823f4ea1ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f068cc57060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f068cfd3f9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x55823f4f18d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x55823f4f1b6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x55823f93758e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x55823f937972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x55823f62baea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x55823f637778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x55823f63b4fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x55823f63b5f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x55823f63b963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x55823f5a3e05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x55823f88969d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x55) [0x55823f8b35d5]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack14inflict_damageEi9beam_typeb+0xda) [0x55823f490a2a]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack20handle_phase_damagedEv+0x43) [0x55823f490653]: attack::handle_phase_damaged() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack16handle_phase_hitEv+0x82) [0x55823f7807c2]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack6attackEv+0x424) [0x55823f784394]: melee_attack::attack() /usr/games/crawl-git-c3205288ea(_Z11fight_meleeP5actorS0_Pbb+0x338) [0x55823f5b7568]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c3205288ea(_Z19handle_monster_moveP7monster+0x1de9) [0x55823f7a5cf9]: handle_monster_move(monster*) /usr/games/crawl-git-c3205288ea(_Z15handle_monstersb+0x904) [0x55823f7a67e4]: handle_monsters(bool) /usr/games/crawl-git-c3205288ea(_Z12world_reactsv+0xdd) [0x55823fab975d]: world_reacts() /usr/games/crawl-git-c3205288ea(+0x948a3d) [0x55823fabba3d]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x55823fabc005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x55823f44ba35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f068cc442e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x55823f44c3ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = rooms, absdepth0 = 1 Level vaults: layout_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, chipmonk the Djinni Fire Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a mace. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Conjure Flame, Inner Flame, Sticky Flame, Fireball. You need no library to learn spells. Sorry, you're not good enough to have a special ability. You see here a +0 mace. You see here a +0 mace. b - a +0 mace Drop what? 2/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 mace. You reach down and open the large door. Found 12 gold pieces. There is a large open door here. You now have 12 gold pieces. A goblin comes into view. It is wielding a +0 club. You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. Found four items. A bat, a goblin, a hobgoblin and a gnoll come into view. Cast which spell? (? or * to list) You conjure some foxfire! The goblin shouts! The gnoll shouts! The hobgoblin shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 whip. You hear an angry hiss. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. You kill the bat! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. The goblin is moderately wounded. The foxfire hits the goblin. You kill the goblin! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is severely wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the hobgoblin. You kill the hobgoblin! A gnoll comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A ball python comes into view. The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. You kill the gnoll! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is moderately wounded. Your Stealth skill increases to level 2! You have reached level 2! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. You kill the gnoll! A quokka comes into view. Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Spell assigned to 'f'. The power to cast Corona wells up from within. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ball python. The ball python is moderately wounded. The foxfire hits the gnoll. The gnoll is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. You kill the gnoll! Unknown command. The foxfire hits the quokka. The quokka is heavily wounded. The foxfire hits the quokka. You kill the quokka! You start resting. A ball python comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ball python hisses angrily. The foxfire hits the ball python. You kill the ball python! Your Dodging skill increases to level 3! Your foxfire dissipates! You start resting. A bat comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. The bat is moderately wounded. The foxfire hits the bat. You kill the bat! You start resting. A giant cockroach comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the giant cockroach. You kill the giant cockroach! Your foxfire dissipates! You start resting. HP restored. You now have 22 gold pieces (gained 10). Things that are here: a +0 dagger; a goblin corpse b - a scroll labelled CIUCROPORUZ Found a stone staircase leading down. Found a stone staircase leading up. Things that are here: a giant cockroach corpse; a ball python skeleton Things that are here: a +0 whip; a gnoll skeleton You see here a bat corpse. Things that are here: a +0 club; a gnoll skeleton Things that are here: a ball python skeleton; a bat skeleton A quokka comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka. The quokka is moderately wounded. The foxfire hits the quokka. The quokka is almost dead. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka but does no damage. The quokka is almost dead. The foxfire hits the quokka. You kill the quokka! A kobold comes into view. It is wielding a +0 dagger. You see here a quokka corpse. The kobold shouts! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Your foxfire dissipates! An adder comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder but does no damage. The adder hisses angrily. Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder but does no damage. The foxfire hits the adder. The adder is heavily wounded. The adder completely misses you. The adder misses you. The adder bites you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder misses you. The foxfire hits the adder. You kill the adder! Your foxfire dissipates! You see here an adder corpse. You now have 33 gold pieces (gained 11). A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. You kill the goblin! Your foxfire dissipates! Things that are here: a +0 dagger; a goblin corpse 2 jackals and an ooze come into view. A jackal comes into view. There is a stone staircase leading up here. A jackal comes into view. The jackal barks! x2 The ooze quivers. The jackal barks! x2; You hear a bark! You hear an angry hiss. Unknown command. The jackal bites you. x2 The jackal barely misses you. A jackal comes into view. A frilled lizard comes into view. The jackal bites you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. The foxfire hits the jackal but does no damage. The jackal closely misses you. The foxfire hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The ooze jiggles. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal completely misses you. The jackal bites you but does no damage. The jackal bites you. The jackal barely misses you. A jackal comes into view. The jackal barely misses you. The jackal closely misses you. The foxfire hits the jackal but does no damage. The jackal is moderately wounded. The foxfire hits the jackal but does no damage. The jackal barely misses you. x2; The jackal closely misses you. The jackal bites you. x2 The jackal bites you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal misses you. The jackal barely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. A hobgoblin comes into view. The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. x2 The jackal barely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin shouts! * * * LOW HITPOINT WARNING * * * The foxfire hits the jackal. You kill the jackal! The foxfire hits the frilled lizard. You kill the frilled lizard! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal completely misses you. The jackal closely misses you. An ooze comes into view. The jackal barely misses you. The jackal closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The foxfire hits the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal misses you. The jackal completely misses you. The jackal bites you. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [chipmonk] Species: Djinni Job: Fire Elementalist HP: -1/25; mods: 0/0 MP: 0/0; mod: 0 Stats: 7 (7) 17 (17) 13 (13) Position: (65, 36), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/70 Crossbows | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 33 | 3 | 283 | 31/168 Stealth | X | 1 | 33 | 2 | 259 | 81/178 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 3 | 484 | 60/283 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 33 #27: 81 #49: 114 #59: 1 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) hp casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .......#...# .......#...# .......##..### .......###...## ÷......####...# )†......# #.#^### ........###.#...#### ).....#...#.###§...# ..(..##.>.....#.@h†# ########..###<.hhh.# # #..# ###.J..# ##.# #....# .. .....# .#. ##.g..# .##. #.J..# #....# .##.## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>