chipmonk Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (-1, 8, D:1) 10 poisoned arrows (-2, 9, D:1) a +0,+0 dagger (-31, 12, D:1) a +0,+0 dagger (1, 14, D:1) 12 arrows of dispersal (-13, 20, D:1) 22 stones (4, 22, D:1) a dart (3, 23, D:1) a dart (-30, 24, D:1) 26 stones (-32, 28, D:1) 13 arrows (-23, 33, D:1) 13 arrows (-3, 33, D:1) a +0,+0 dagger (7, 37, D:1) a +0,+0 club (1, 40, D:1) an uncursed ring of positive energy (2, 40, D:1) 22 darts (3, 40, D:1) a scroll of identify (1, 41, D:1) a potion of curing (2, 41, D:1) 10 gold pieces (3, 41, D:1) a +0 leather armour (1, 42, D:1) a cursed -3,-3 whip (2, 42, D:1) a bread ration (3, 42, D:1) 9 gold pieces Level 2 of the Dungeon (0, 0, D:2) a cursed -2,-1 mace (3, 2, D:2) a +1,+0 dagger (-6, 18, D:2) a +0,+0 sling (13, 24, D:2) 24 stones (-17, 31, D:2) 16 stones (-31, 32, D:2) a +0,+0 dagger (-10, 32, D:2) a +0,+0 dagger (-9, 38, D:2) a +0,+2 whip of freezing (-8, 50, D:2) a +0 scale mail (11, 51, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club (-6, 3, D:3) a +0 robe (20, 11, D:3) a +0,+0 mace of protection (39, 15, D:3) a +0,+0 mace (34, 21, D:3) a +0,+0 club a +0,+0 sling 19 stones (9, 24, D:3) a +0,+0 quarterstaff (8, 39, D:3) a cursed -2,-1 club 4 darts (52, 49, D:3) an uncursed ring of sustenance a cursed -2 ring of evasion Level 4 of the Dungeon [Shop] Quapunul's Antique Weapon Emporium the +1,+1 crossbow "Bruanol" {speed, Dex+4} (209 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+4). the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} (1529 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0,+0 long sword (80 gold) a +0,+2 dagger of draining (46 gold) a +0,+0 sling (34 gold) a +0,+0 whip (57 gold) a +0,+0 quarterstaff (92 gold) the +9,+5 morningstar of Departure {crush, rElec rN+} (207 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. a +0,+0 cutlass of speed (92 gold) (0, 0, D:4) a cursed +0,-2 dagger a +0 robe (-17, 4, D:4) a +0,+0 hand axe (19, 5, D:4) a +0,+0 dagger a +0 robe a +0,+0 dagger a +0,+0 club (32, 16, D:4) a +0 robe (33, 20, D:4) a +0,+0 quarterstaff (-8, 21, D:4) a +0 blowgun (0, 22, D:4) 14 stones (-18, 23, D:4) 22 arrows (5, 24, D:4) 13 sling bullets of frost (30, 24, D:4) 24 darts (33, 27, D:4) a +0 leather armour (11, 30, D:4) a +0 chain mail (-11, 34, D:4) a +0,+1 quarterstaff (31, 35, D:4) a +0,+0 broad axe (8, 44, D:4) 18 bolts Level 5 of the Dungeon (5, 2, D:5) a potion of poison (27, 2, D:5) a cursed -3,-3 hand axe (0, 4, D:5) a +0,+0 club (2, 5, D:5) a +0,+0 dagger (33, 16, D:5) an iguana corpse (skeletalised by now) (-18, 17, D:5) a +0,+0 whip a +2 robe (5, 18, D:5) a ball python corpse (skeletalised by now) (15, 22, D:5) a +1,+1 dagger (-17, 27, D:5) a +0,+0 dagger (30, 42, D:5) 18 sling bullets Level 6 of the Dungeon (0, 0, D:6) a poisoned needle (52, 0, D:6) an adder corpse (rotten by now) (-4, 1, D:6) a poisoned needle (-3, 1, D:6) a poisoned needle (1, 1, D:6) a poisoned needle (52, 3, D:6) 17 stones (-8, 4, D:6) a killer bee corpse (still there?) a hobgoblin corpse (still there?) (-8, 5, D:6) a killer bee corpse (40, 7, D:6) a +0,+0 club (51, 12, D:6) a jackal corpse (rotten by now) (50, 14, D:6) a giant gecko corpse (rotten by now) (51, 21, D:6) a +0,+0 dagger (10, 22, D:6) 14 silver darts (0, 23, D:6) 12 poisoned arrows (43, 30, D:6) a +0 ring mail (11, 31, D:6) a +0,+0 hand axe (30, 34, D:6) a giant frog corpse (43, 39, D:6) a +1 robe of the Archmagi