chipmonk Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-17, 12, D:1) a +0 scale mail (3, 13, D:1) 22 stones (-9, 14, D:1) a +0 mace (-2, 14, D:1) a +0 flail (-14, 19, D:1) 24 stones (-6, 20, D:1) a +0 dagger (14, 21, D:1) a +0 short sword (-20, 22, D:1) a +0 club (-16, 25, D:1) a bat corpse (skeletalised by now) (1, 27, D:1) 20 stones (-20, 28, D:1) 20 stones (-7, 31, D:1) a +0 dagger (-16, 32, D:1) a +0 short sword of holy wrath a kobold corpse (skeletalised by now) (32, 32, D:1) a bat corpse (rotten by now) (33, 33, D:1) a +0 plate armour (-17, 34, D:1) a +0 hunting sling (27, 34, D:1) a giant newt corpse (rotten by now) (12, 36, D:1) a rotting bat corpse (9, 37, D:1) a +0 short sword (-25, 41, D:1) a goblin corpse (skeletalised by now) (2, 50, D:1) a bat corpse (rotten by now) (5, 60, D:1) a jackal corpse (rotten by now) a jackal corpse (rotten by now) Level 2 of the Dungeon (0, 0, D:2) a giant mite corpse (0, 1, D:2) a +0 dagger a giant cockroach corpse (0, 2, D:2) a +0 hunting sling (19, 2, D:2) 19 stones (0, 4, D:2) 21 bolts (20, 9, D:2) a goblin corpse (18, 22, D:2) a rat corpse (19, 36, D:2) a potion of might