chipmonk Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 10, D:1) a +0 dagger (12, 2, D:1) a +0 robe (17, 13, D:1) 25 stones (29, 15, D:1) a +0 club (36, 12, D:1) 24 arrows (36, 30, D:1) a +0 spear (36, 31, D:1) a +0 whip (40, 11, D:1) 19 bolts (47, 19, D:1) a +0 dagger of venom Level 2 of the Dungeon (0, 0, D:2) a cursed +0 pair of gloves (8, 19, D:2) a +0 robe (10, -8, D:2) a cursed +0 shortbow (12, -4, D:2) 10 arrows (15, -2, D:2) a +0 club (16, -2, D:2) a +0 dagger (22, -6, D:2) a +0 short sword a +0 ring mail (35, 15, D:2) a +0 mace (38, 7, D:2) a stone (38, 14, D:2) a +4 quarterstaff of chaos (40, 7, D:2) a stone (41, 7, D:2) a stone (44, 7, D:2) a cursed -1 whip Level 3 of the Dungeon (0, 0, D:3) a +0 trident (7, 5, D:3) 4 stones (10, -22, D:3) a cursed -2 club (17, -39, D:3) a scroll of noise (25, 0, D:3) a +0 club (34, -5, D:3) 21 stones (37, 2, D:3) a +0 pair of boots (41, 1, D:3) a +0 rapier 20 stones (41, 3, D:3) a stone (41, 4, D:3) a stone (42, 4, D:3) a stone (52, -38, D:3) a +0 club (57, -9, D:3) a +0 dagger (60, -15, D:3) 30 stones (62, -7, D:3) a +0 quarterstaff Level 4 of the Dungeon (10, 9, D:4) a +0 club (10, 10, D:4) a +0 club a +0 animal skin a +0 helmet a +0 club a +0 leather armour a +0 dagger a +0 club (10, 15, D:4) a +0 spear (11, 8, D:4) a +0 dagger (11, 9, D:4) a +0 flail (11, 10, D:4) a +0 club (12, 8, D:4) a +0 club (13, 8, D:4) a +0 dagger a +0 dagger (13, 9, D:4) a +0 club (20, 9, D:4) a +0 pair of gloves (28, 6, D:4) a +0 dagger (31, 12, D:4) 19 arrows (36, 20, D:4) a cursed +0 cloak (40, -10, D:4) a +0 giant spiked club (40, 9, D:4) 12 poisoned darts (48, -11, D:4) a +3 war axe a +0 flail (48, -10, D:4) a +0 mace a cursed -1 scale mail a cursed +0 dagger (48, -9, D:4) a +0 club a cursed +0 ring mail (49, -11, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon [Shop] Rutuz's Antique Weapon Shoppe a +0 falchion (84 gold) a +0 broad axe (112 gold) a +3 shortbow of flaming (627 gold) a +1 short sword of venom (296 gold) the +2 Maxwell's thermic engine {flame, freeze} (1232 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. a +0 falchion (84 gold) a +0 trident (98 gold) a +0 hand crossbow (98 gold) a +0 dagger (56 gold) a +3 arbalest of freezing (702 gold) a +1 glaive of venom (414 gold) a +1 great sword of protection (414 gold) [Shop] Zeuck's Distillery a potion of lignification (36 gold) a potion of curing (36 gold) a potion of flight (36 gold) 2 potions of flight (72 gold) a potion of degeneration (12 gold) [Shop] Curch's General Store 13 stones (13 gold) the +7 dagger "Houfized" {freeze, *Slow +Rage Int+4} (519 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you go berserk. It may slow you when you take damage. a +0 mace (30 gold) 22 stones (22 gold) a +1 chain mail of fire resistance (165 gold) a wand of digging (6) (200 gold) a +0 club (10 gold) a potion of brilliance (40 gold) (0, 0, D:5) 24 bolts (13, 31, D:5) a +0 plate armour (20, 19, D:5) a +0 robe a +0 dagger (21, 20, D:5) a +0 ring mail a +0 falchion a +0 giant spiked club (23, 30, D:5) a +0 ring mail a +0 mace (35, 6, D:5) a +0 leather armour (36, 14, D:5) 18 bolts (39, -9, D:5) a +0 trident (43, 1, D:5) a cursed +0 leather armour (45, -10, D:5) a potion of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (3, 49, D:6) 20 stones (16, 1, D:6) 22 arrows (20, 60, D:6) a +0 club (20, 61, D:6) a +0 hand axe a +0 hand axe (25, 8, D:6) a +0 short sword (32, 7, D:6) a +0 pair of gloves (33, 7, D:6) 18 sling bullets (35, 7, D:6) a +0 quarterstaff (38, 12, D:6) a +0 short sword (41, 45, D:6) a cursed +0 buckler (44, 35, D:6) a +0 hand axe (44, 55, D:6) 19 sling bullets (48, 41, D:6) a +0 robe (50, 15, D:6) an arrow (50, 19, D:6) 21 bolts (51, 13, D:6) an arrow (51, 15, D:6) 2 arrows (52, 13, D:6) an arrow (53, 13, D:6) an arrow (54, 13, D:6) an arrow (55, 13, D:6) 9 arrows a +0 shortbow (56, 13, D:6) an arrow (57, 14, D:6) 2 arrows (58, 25, D:6) a +0 helmet (69, 4, D:6) 19 sling bullets Level 7 of the Dungeon (0, 0, D:7) 26 stones (2, 20, D:7) 8 javelins (3, -12, D:7) a +0 hand axe (9, -34, D:7) a +0 giant club (unseen) (9, -29, D:7) a scroll of remove curse (9, -23, D:7) a +0 whip (9, -22, D:7) a worker ant corpse (9, -13, D:7) a +0 kite shield the Ecumenical Temple