chipmonk Level 1 of the Dungeon (7, 22, D:1) a +0 whip (12, 16, D:1) a +0 mace (18, 14, D:1) a +0 club (23, 9, D:1) a +0 club (28, 16, D:1) a +0 dagger (35, 2, D:1) 19 bolts (38, 2, D:1) 22 stones (40, 33, D:1) 13 arrows (45, 19, D:1) a +0 club (47, 31, D:1) a +0 dagger (47, 32, D:1) a +0 dagger (48, -7, D:1) a +0 dagger (52, 25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 11 stones (12, -17, D:2) a +0 club (12, 15, D:2) a bat corpse (skeletalised by now) (13, -14, D:2) a +0 short sword (13, -13, D:2) a +0 dagger (37, -10, D:2) a +0 ring mail (38, -21, D:2) a +0 club (38, -9, D:2) a +0 club (41, 10, D:2) a +0 ring mail (46, -4, D:2) a +0 quarterstaff (53, -27, D:2) 22 stones (60, -13, D:2) a +0 ring mail (60, 5, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (29, -12, D:3) a +0 hand axe (43, 6, D:3) a +0 dagger a +0 hunting sling 9 stones a goblin corpse (46, -2, D:3) 21 arrows (52, 22, D:3) a +0 mace