chipmonk Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 7, D:1) 22 stones (12, 25, D:1) a +0 ring mail (16, 26, D:1) a +0 hand axe (23, -11, D:1) 8 boomerangs (26, -13, D:1) a +0 club (26, 34, D:1) a +0 dagger (27, 34, D:1) a +0 club (31, 24, D:1) a +0 dagger (34, 3, D:1) a +0 club (36, 3, D:1) a +0 club (37, 26, D:1) a +0 dagger (39, 26, D:1) a +0 robe (41, 38, D:1) a +0 club (41, 40, D:1) 2 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, -17, D:2) a +0 quarterstaff (13, -23, D:2) a +0 whip a +0 animal skin a +0 helmet (14, -24, D:2) a +0 club (14, -23, D:2) a +0 club a +0 dagger a +0 dagger (14, -22, D:2) a +0 dagger (15, -24, D:2) a +0 dagger a +0 hunting sling of freezing (16, -5, D:2) a +0 leather armour (22, -7, D:2) a +0 club (25, -28, D:2) a +0 hunting sling (29, -25, D:2) a +0 dagger (30, -8, D:2) 15 arrows (39, -8, D:2) 6 boomerangs (42, -11, D:2) a +0 spear (42, -1, D:2) a +0 morningstar (47, -25, D:2) a +0 club (51, -5, D:2) a +0 whip (54, -5, D:2) 7 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (18, 32, D:3) a +0 club (23, 6, D:3) a +0 pair of gloves (25, 4, D:3) a +0 club (26, 7, D:3) a +0 flail (31, -2, D:3) 5 curare-tipped darts (33, 28, D:3) a +0 robe (34, 14, D:3) a +0 club (34, 19, D:3) a +0 club a +0 hunting sling (39, 34, D:3) a +0 dagger (40, 34, D:3) 12 arrows (41, 8, D:3) 15 arrows (49, -9, D:3) 28 bolts (50, -9, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Gummud's Jewellery Boutique a ring of resist corrosion (220 gold) a ring of poison resistance (220 gold) the ring "Vosaituu" {Fire rElec} (429 gold) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. a ring of ice (275 gold) an amulet of faith (440 gold) a +4 ring of evasion (396 gold) an amulet of reflection (330 gold) a +6 ring of dexterity (643 gold) a ring of willpower (275 gold) the ring of Nasumux {rElec Will+ Str+3 Dex+3} (567 gold) [ring of willpower] It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your willpower, your defense against some magical effects. [Shop] Ileji's Book Boutique a book of Geomancy (385 gold) a book of Hexes (550 gold) a book of Burglary (825 gold) a manual of Necromancy (1214 gold) a book of Misfortune (220 gold) a book of Maledictions (275 gold) a book of Transfigurations (605 gold) a book of Alchemy (825 gold) a book of Debilitation (440 gold) the Almanac of Sinister Ignition (838 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Sublimation of Blood Necromancy 2 no c - Sticky Flame Conjuration/Fire 4 no d - Excruciating Wounds Necromancy 5 no a book of Geomancy (385 gold) the Grimoire of the Fetching Volcanoes (810 gold) Spells Type Level Known a - Corona Hexes 1 no b - Fulminant Prism Conjuration/Hexes 4 no c - Summon Mana Viper Hexes/Summoning 5 no d - Starburst Conjuration/Fire 6 yes a book of Power (495 gold) a book of Geomancy (385 gold) [Shop] Agi Deops's Book Emporium a book of Misfortune (280 gold) a book of Minor Magic (280 gold) a book of Flames (490 gold) a book of Debilitation (560 gold) a book of Maledictions (350 gold) a manual of Ice Magic (1545 gold) a book of Necromancy (420 gold) a book of Hexes (700 gold) a Young Poisoner's Handbook (560 gold) a book of Power (630 gold) [Shop] Koclul's Weapon Shop a +0 flail (42 gold) a +5 quarterstaff of speed (468 gold) a +2 hunting sling of flaming (176 gold) a +0 long sword (42 gold) 7 sling bullets (42 gold) 21 poisoned darts (100 gold) 23 stones (27 gold) a +0 morningstar (48 gold) a +0 broad axe (48 gold) [Shop] Pothino's Antique Weapon Emporium a +0 great sword (156 gold) a +1 hand crossbow of freezing (319 gold) a +0 lajatang (360 gold) a +0 long sword (84 gold) the +3 scimitar of the Goat {flame, rN++ Will+ Dex-5} (835 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. a +0 flail (84 gold) a +0 quarterstaff (96 gold) a +3 flail of holy wrath (559 gold) a +0 spear (72 gold) a +0 flail (84 gold) a +0 mace (72 gold) a +0 trident (84 gold) (6, 28, D:4) 18 bolts (7, 7, D:4) a +0 dagger (11, 13, D:4) a +0 chain mail (11, 30, D:4) a +0 flail a +0 giant club (12, 32, D:4) a +0 dagger (15, 49, D:4) 6 silver javelins Level 5 of the Dungeon (0, 0, D:5) a +0 buckler (1, 0, D:5) 5 potions of degeneration a +1 hand axe of draining (5, -18, D:5) a +0 dagger a +0 robe (7, 7, D:5) a +0 rapier (14, -16, D:5) a +0 shortbow 15 arrows (20, 34, D:5) a +0 flail (21, -6, D:5) a staff of cold (22, 14, D:5) 6 javelins (35, -15, D:5) a +0 short sword (35, -13, D:5) a +0 robe (38, 27, D:5) 11 sling bullets (39, 10, D:5) a +0 leather armour (46, -3, D:5) 18 sling bullets (53, 36, D:5) a +0 quarterstaff (55, 24, D:5) a +0 ring mail (60, -1, D:5) a +0 scale mail Level 6 of the Dungeon (0, 21, D:6) a +0 giant club (9, 29, D:6) a +0 club a +0 leather armour a +0 dagger (9, 30, D:6) a +0 dagger a +0 robe (9, 31, D:6) a +0 shortbow 11 arrows (17, -5, D:6) a potion of degeneration (43, 3, D:6) a potion of attraction a scroll of random uselessness a +0 war axe Level 7 of the Dungeon [Shop] Goowkyri's Antique Armour Shop a +0 leather armour (60 gold) a +0 ring mail (120 gold) a scarf of shadows (360 gold) a +3 plate armour of fire resistance (1350 gold) a +4 plate armour of poison resistance (1410 gold) a +0 chain mail (135 gold) a +0 robe (21 gold) a +0 cloak (135 gold) a +2 cloak of willpower (645 gold) (0, 0, D:7) a +0 war axe (9, 11, D:7) a +0 flail (19, 36, D:7) a +0 quarterstaff (33, -8, D:7) a +0 shortbow 20 arrows (36, 23, D:7) 12 arrows (41, 32, D:7) a +0 robe (42, 34, D:7) a +0 dagger a +0 robe (43, 34, D:7) 2 boomerangs a +0 leather armour (44, 32, D:7) a +0 dagger a +0 robe a +0 dagger (44, 38, D:7) a +0 leather armour (46, 31, D:7) a +0 dagger a +0 robe (46, 33, D:7) a potion of degeneration (47, -15, D:7) a +0 robe (47, 13, D:7) a +0 trident (50, 44, D:7) 15 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (0, 2, D:8) a +0 shortbow 26 arrows a +0 giant club (1, -1, D:8) a +1 mace of protection a +0 leather armour a +0 hand axe a +0 leather armour (1, 0, D:8) a +0 dagger a +0 robe (6, 19, D:8) a +0 great mace (19, -1, D:8) a +0 scimitar (23, 10, D:8) a +0 whip (24, -12, D:8) a +0 club (25, -10, D:8) a +0 rapier (29, 35, D:8) a +0 ring mail (36, 17, D:8) 15 arrows Level 9 of the Dungeon [Shop] Birphuith's Antique Weapon Emporium a +2 vampiric scimitar (528 gold) a +2 vorpal hunting sling (312 gold) a +0 great sword of holy wrath (301 gold) the +4 mace "Tudgh" {vorpal, *Contam *Rage Dex+6} (800 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+6). It may make you go berserk in combat. It causes magical contamination when unequipped. the +9 morningstar of Hacking and Slashing {elec, +Blink rN+ Will- Int+4} (1702 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you blink. the +9 quarterstaff of the Shimmering Hero {spect, Dex+7} (1687 gold) When it strikes, its spirit leaps out and fights alongside the wielder. It affects your dexterity (+7). the +8 glaive of the Guard {elec, spectral, AC+5} (1852 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. When it strikes, its spirit leaps out and fights alongside the wielder. It affects your AC (+5). a +4 vorpal trident (598 gold) a +5 hand axe of flaming (712 gold) a +0 battleaxe of flaming (301 gold) the +4 morningstar "Vourynur" {flame, *Drain rElec Will+ Dex+5} (1137 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It causes draining when unequipped. (0, 0, D:9) a +0 scale mail (0, 9, D:9) a +0 mace a +0 leather armour (11, -2, D:9) 17 sling bullets (11, 19, D:9) a +0 short sword a +0 mace a +0 robe (11, 20, D:9) a +0 war axe a +0 robe (12, 19, D:9) a +4 short sword a +0 robe (32, -32, D:9) a +0 club (32, -31, D:9) a +0 dagger a +0 robe (32, -30, D:9) a +0 club a +0 dagger (34, -20, D:9) 21 sling bullets (42, 14, D:9) 16 arrows a +4 shortbow (45, -8, D:9) a +0 hand axe (46, -9, D:9) a +0 hand axe (46, -7, D:9) a +0 hand axe (47, -8, D:9) a +0 hand axe (49, -3, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 trident (3, 1, D:10) 21 sling bullets (35, 10, D:10) a +0 short sword (35, 11, D:10) a +0 dagger a +0 short sword (36, 11, D:10) a +2 short sword of electrocution a +0 dagger the Ecumenical Temple Level 3 of the Abyss (0, 0, Abyss:3) a +0 flail (1, -6, Abyss:3) 19 bolts (8, -9, Abyss:3) a +0 broad axe (9, -13, Abyss:3) a +1 chain mail of poison resistance