Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 14210524694965536014 133 chipmonk the Magician (level 5, -14/39 HPs) Began as a Djinni Hedge Wizard on Aug 12, 2021. Demolished by a two-headed ogre (16 damage) ... on level 5 of the Dungeon. The game lasted 00:07:19 (2361 turns). chipmonk the Magician (Djinni Hedge Wizard) Turns: 2361, Time: 00:07:20 Health: -14/39 AC: 4 Str: 9 XL: 5 Next: 40% Gold: 85 EV: 16 Int: 17 God: SH: 0 Dex: 14 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . n - +1 robe {Archmagi} rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . p - +0 pair of gloves Will ..... Archmagi + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn g - +4 ring of evasion MPRegen 0.00/turn (no ring) @: unable to read, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, agile 1, inability to read while threatened, MP-powered wands a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) k - a +0 dagger of distortion Armour c - a +0 hat (worn) n - a +1 robe of the Archmagi (worn) p - a +0 pair of gloves (worn) Jewellery g - a +4 ring of evasion (left hand) h - a +6 ring of strength j - a +4 ring of evasion l - an amulet of regeneration Wands b - a wand of acid (5) Scrolls e - a scroll of identify f - 2 scrolls of magic mapping i - a scroll of enchant weapon Potions d - 2 potions of curing Skills: + Level 2.5 Fighting - Level 2.1 Dodging + Level 2.9 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Blink Tloc N/A N/A 7% 2 c - Call Imp Summ 20% N/A 7% 2 d - Slow Hex 20% N/A 7% 2 e - Conjure Flame Conj/Fire 20% 6-21 14% 3 f - Mephitic Cloud Conj/Pois/Air 20% N/A 14% 3 g - Beastly Appendage Tmut 40% N/A 4% 1 h - Searing Ray Conj 40% 3d4 7% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You are agile. (Dex +2) You sometimes lose the ability to read scrolls when taking damage. You expend health (3 HP) to strengthen your wands. Message History You feel a surge of power! The magic dart hits the two-headed ogre. The two-headed ogre is moderately wounded. * * * LOW HITPOINT WARNING * * * Your white imp gestures at the two-headed ogre. The puff of frost hits the two-headed ogre! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, confused, ally target, 100% to hit) You feel a surge of power! The magic dart hits the two-headed ogre. The two-headed ogre is heavily wounded. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits your white imp with a +0 giant club!! Your white imp is killed! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, confused, 100% to hit) You feel a surge of power! The magic dart hits the two-headed ogre. The two-headed ogre is severely wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, confused, 100% to hit) You feel a surge of power! The magic dart hits the two-headed ogre. The two-headed ogre is severely wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, confused, 100% to hit) You feel a surge of power! The magic dart hits the two-headed ogre. The two-headed ogre is severely wounded. * * * LOW HITPOINT WARNING * * * The two-headed ogre seems less confused. The two-headed ogre hits you with a +0 giant club! You feel threatened and lose the ability to read scrolls! You die... ..O. ##†)# ... #..# .. ##.###### # #......# #..###.# ###.###.# #.......# #.##.#### #.##O@# #.###.## #)# #..# .## #.# ##.# .. #.# #.## .# ........# #..###.# ........# #......# ##......####......# #.................# You could see a two-headed ogre. Vanquished Creatures A hound (D:5) An iguana (D:5) A dart slug (D:3) 2 orcs (D:5) 7 ball pythons 5 bats 2 endoplasms (D:1) A giant cockroach (D:2) 4 goblins (D:1) 3 hobgoblins 2 jackals (D:1) A quokka (D:1) A frilled lizard (D:2) 2 kobolds 2 rats 35 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:5) A bullfrog zombie (D:5) 4 jackals (D:2) A ball python (D:2) 7 creatures vanquished. Vanquished Creatures (others) 6 plants (D:2) 6 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chipmonk the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 232 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 466 | D:1 | Reached skill level 1 in Fighting 934 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 934 | D:1 | Learned a level 1 spell: Beastly Appendage 1532 | D:2 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 1532 | D:2 | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 1532 | D:2 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 2051 | D:3 | You are sucked into a shaft and drop 2 floors! 2051 | D:5 | Entered Level 5 of the Dungeon 2110 | D:5 | Noticed a scorpion 2122 | D:5 | Killed a scorpion 2123 | D:5 | Reached skill level 3 in Spellcasting 2123 | D:5 | Reached XP level 4. HP: 21/33 MP: 0/0 2317 | D:5 | Noticed a two-headed ogre 2330 | D:5 | Reached XP level 5. HP: 29/39 MP: 0/0 2330 | D:5 | Learned a level 2 spell: Searing Ray 2344 | D:5 | HP: 1/39 [orc (3)] 2361 | D:5 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, minmay_misc_feat_plants D:2: layout_rooms, serial_bayou_pond_c, minmay_tall_x D:3: layout_loops_corners, hellmonk_ecumenical_altar_watching_god D:5: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Stealth | 2 | 2.9 Spellcasting | 3 | 3.2 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 14 | 2 || 16 Cast: Magic Dart | 73 | 18 || 91 Call Imp | 6 | 3 || 9 Mephitic Cloud | | 3 || 3 Use: Scroll | 7 | 1 || 8 Potion | 2 | 1 || 3 Armor: Robe | 5 | 2 || 7 Dodge: Dodged | 34 | 12 || 46