Dungeon Crawl Stone Soup version 0.28-a0-732-g75e6d9beac (webtiles) character file. Game seed: 14278589523251112611 14 chipmonk the Magician (level 2, 0/22 HPs) Began as a Djinni Hedge Wizard on Oct 29, 2021. Slain by a gnoll (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (931 turns). chipmonk the Magician (Djinni Hedge Wizard) Turns: 931, Time: 00:01:56 Health: 0/22 AC: 3 Str: 9 XL: 2 Next: 60% Gold: 9 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . f - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat f - a +0 helmet (worn) Jewellery d - a ring of protection from fire Scrolls e - a scroll of teleportation {unknown} g - a scroll of magic mapping {unknown} Skills: + Level 0.7 Fighting + Level 2.5 Dodging + Level 1.8 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 11% 2 c - Call Imp Summ 9% N/A 11% 2 d - Slow Hex 9% N/A 11% 2 e - Conjure Flame Conj/Fire 9% 6-21 22% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, ally target) Attack! The gnoll closely misses your crimson imp. You see here a hobgoblin skeleton. Your crimson imp blinks! Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (translocational energy, ally target, 100% to hit) The magic dart hits the gnoll but does no damage. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (ally target, 100% to hit) The magic dart hits the gnoll but does no damage. Your crimson imp hits the gnoll but does no damage. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, ally target, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * Your crimson imp barely misses the gnoll. The gnoll hits you from afar with a +0 spear. You die... #..## ##..# ≈≈≈≈.≈ #.#.###.### ♣≈P≈.≈ #.##.#.## ♣≈≈≈.≈ #.###.## ♣♣≈P≈.P #.# #.# ♣≈≈P≈.≈ #.# #.# ≈≈≈≈P.P♣# #.# #.# ≈≈)≈≈.≈.###.# #.# ......5g÷@..# #.# ≈≈≈≈≈...##### #.# ≈≈≈≈PP≈.# #.. ≈≈PP≈≈≈.# ≈≈≈≈≈♣#.# ≈≈≈≈♣ #.# ≈PP≈ #.# ≈≈♣ #.# You could see a gnoll (ally target) and a friendly crimson imp (summoned). Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (others) 4 plants (D:1) 4 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chipmonk the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 343 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 931 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring, serial_bayou_lagoon_b Action || total -------------------------++------- Cast: Magic Dart || 48 Call Imp || 1 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 931 | 931 | 0 | 261 | 556 | 1 | 931.0 | Dungeon | 931 | 931 | 0 | 261 | 556 | 1 | 931.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 931 daAuts