chipmonk Level 1 of the Dungeon (0, 0, D:1) 26 arrows (12, 2, D:1) a +0 mace (14, -5, D:1) a +0 flail (16, -15, D:1) 3 stones (25, 23, D:1) a +0 dagger (29, 4, D:1) 17 stones (38, -18, D:1) 20 arrows (39, -1, D:1) 15 stones (48, 12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 kite shield (4, 1, D:2) 12 stones (9, 0, D:2) 19 bolts (10, 13, D:2) a +0 hand axe (23, 10, D:2) 19 stones (27, -14, D:2) a +0 helmet (27, -8, D:2) 11 stones (29, -11, D:2) a +0 mace (30, -3, D:2) a +0 dagger (34, 17, D:2) a +0 leather armour (41, 1, D:2) a +0 short sword (44, 3, D:2) 10 stones Level 3 of the Dungeon (0, 0, D:3) a +1 vorpal flail a +0 whip (0, 1, D:3) a +0 halberd (8, 6, D:3) a +0 dagger 17 sling bullets (9, 24, D:3) a black bear corpse (skeletalised by now) (13, -1, D:3) a +0 robe (20, -9, D:3) the +3 ring mail "Hecial" {+Inv rC+ Int-5} Int: It affects your intelligence (-5). rC: It protects you from cold. +Inv: It lets you turn invisible. (22, -15, D:3) a +0 dagger (25, -5, D:3) 21 arrows (33, 5, D:3) 11 bolts (35, 7, D:3) a +0 dagger (40, 0, D:3) a +0 robe (46, 1, D:3) a +0 hunting sling (58, 7, D:3) a +0 club