Dungeon Crawl Stone Soup version 0.28-a0-1513-ge4f4046303 (webtiles) character file. Game seed: 9205380947671217556 892 chipmonk the Conjurer (level 7, -2/36 HPs) Began as a Deep Elf Conjurer on Jan 16, 2022. Slain by an ogre (20 damage) ... on level 6 of the Dungeon. The game lasted 00:11:22 (4688 turns). chipmonk the Conjurer (Deep Elf Conjurer) Turns: 4688, Time: 00:11:23 Health: -2/36 AC: 2 Str: 10 XL: 7 Next: 78% Magic: 4/17 EV: 13 Int: 30 God: Gold: 273 SH: 0 Dex: 8 Spells: 6/17 levels left rFire . . . SeeInvis + f - +1 whip of Bibbokuy {spect, Will+ Int+5 Dex-5} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn c - ring of see invisible MPRegen 0.15/turn d - +6 ring of strength @: very slightly contaminated A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 273 gold pieces. Inventory: Hand Weapons f - the +1 whip of Bibbokuy (weapon) {spect, Will+ Int+5 Dex-5} (You found it on level 2 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-5). Will: It increases your willpower. o - a +4 dagger of venom Armour a - a +0 robe (worn) k - a scarf of invisibility Jewellery c - a ring of see invisible (left hand) d - a +6 ring of strength (right hand) q - a +6 ring of strength Scrolls b - a scroll of amnesia e - a scroll of teleportation {unknown} g - a scroll of enchant armour j - 2 scrolls of immolation l - 2 scrolls of vulnerability {unknown} s - a scroll of acquirement {unknown} t - a scroll of identify Potions h - a potion of heal wounds {unknown} i - 2 potions of invisibility {unknown} m - 2 potions of mutation {unknown} n - 2 potions of flight {unknown} p - 2 potions of berserk rage {unknown} r - a potion of resistance {unknown} u - a potion of attraction {unknown} v - a potion of degeneration {unknown} Skills: + Level 5.1 Dodging - Level 5.0 Stealth + Level 5.6 Spellcasting + Level 5.9 Conjurations + Level 3.3 Hexes + Level 3.1 Translocations + Level 2.9 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 35% 2d8 9% 4 d - Fulminant Prism Conj/Hex 18% 3d11 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Dazzling Flash Conj/Hex 72% N/A 2% 3 Corpse Rot Necr/Air 16% N/A 9% 2 Poisonous Vapours Pois/Air 16% N/A 9% 2 Swiftness Air 8% N/A 17% 3 Airstrike Air 4% N/A 50% 4 Silence Hex/Air 9% N/A 58% 5 Agony Necr 8% N/A 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:5 2 transporters, Longtemps's ghost, novice OpFE Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target, p - ogre You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Multicoloured lights dance before your eyes. You feel yourself slow down. A water moccasin skeleton comes into view. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the ogre! The ogre is heavily wounded. The ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray misses the ogre. You feel yourself speed up. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is moderately damaged. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ## ## #. .. #. ###.# ##.## ....### #..<######....... ......#....@OZ..# ......<.###.##..# .#...#.## #.# ..# ### #. #.. .... #. #>##>.#.# #. .#. ....# ## # # ..... .### # You could see an ogre and a water moccasin skeleton. Vanquished Creatures 2 necrophages An ogre (D:5) A phantom (D:5) 2 scorpions 2 hounds (D:4) A centaur skeleton (D:4) 2 iguanas (D:5) Natasha (thrice) (D:3) An orc wizard (D:5) 2 hound zombies (D:5) Robin (D:3) 4 adders A shadow imp (D:5) A white imp (D:5) 3 worms 3 dart slugs 16 orcs 4 ball pythons 3 bats 6 endoplasms 6 giant cockroaches 15 goblins 5 hobgoblins 2 jackals (D:3) A quokka (D:1) A frilled lizard (D:1) 7 kobolds 6 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chipmonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed a naga 2 | D:1 | Noticed a troll 4 | D:1 | Noticed an octopode 4 | D:1 | Noticed a demigod 6 | D:1 | Noticed a minotaur 8 | D:1 | Noticed a human 12 | D:1 | Noticed a felid 12 | D:1 | Noticed a demonspawn 14 | D:1 | Noticed a draconian 14 | D:1 | Noticed a merfolk 16 | D:1 | Noticed a dwarf 16 | D:1 | Noticed a tengu 18 | D:1 | Noticed an elf 18 | D:1 | Noticed a spriggan 20 | D:1 | Noticed a vampire 20 | D:1 | Noticed a formicid 22 | D:1 | Noticed a ghoul 24 | D:1 | Noticed a vine stalker 24 | D:1 | Noticed an ogre 26 | D:1 | Noticed a gargoyle 293 | D:1 | Found a faded altar of an unknown god. 364 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 368 | D:1 | Learned a level 2 spell: Searing Ray 1104 | D:2 | Identified the +1 whip of Bibbokuy {spect, Will+ Int+5 | Dex-5} 1156 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1704 | D:3 | Noticed Natasha 1706 | D:3 | Killed Natasha 1724 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/11 1729 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1880 | D:3 | Noticed Robin 1898 | D:3 | Killed Robin 1899 | D:3 | Reached skill level 5 in Conjurations 2074 | D:3 | Noticed Natasha 2079 | D:3 | Killed Natasha 2167 | D:3 | Noticed Natasha 2171 | D:3 | Killed Natasha 2172 | D:3 | Reached skill level 1 in Evocations 2172 | D:3 | Reached XP level 5. HP: 21/28 MP: 7/13 2383 | D:3 | Learned a level 4 spell: Fulminant Prism 2434 | D:3 | Reached skill level 1 in Translocations 2903 | D:4 | Reached skill level 1 in Hexes 2933 | D:4 | Noticed a necrophage 2938 | D:4 | Killed a necrophage 2939 | D:4 | Reached XP level 6. HP: 32/32 MP: 7/14 3672 | D:5 | Entered Level 5 of the Dungeon 3719 | D:5 | Reached skill level 5 in Spellcasting 3719 | D:5 | Reached XP level 7. HP: 29/36 MP: 9/16 4278 | D:5 | Reached skill level 5 in Stealth 4326 | D:5 | Found a transporter. 4329 | D:5 | Noticed Longtemps's ghost (novice OpFE) 4333 | D:5 | Identified the +7 dire flail "Cuviyst" {drain, rPois} 4337 | D:5 | Found a transporter. 4387 | D:5 | Reached skill level 5 in Dodging 4688 | D:6 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, shapermc_ecumenical_altar_notcrosses D:2: layout_rooms, kennysheep_big_empty_room D:3: layout_rooms, uniq_natasha, uniq_robin D:4: nicolae_cairo_tiling_large_dashed, layout_rooms D:5: layout_basic, gammafunk_ghost_smash D:6: layout_loops_ring, minmay_temple_entry_overgrown, st_stairs_5, corexii_shack, kennysheep_cross_room, uniq_crazy_yiuf_cottage, uniq_blork_the_orc, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.0 Dodging | 3 4 5 | 5.1 Spellcasting | 4 5 | 5.6 Conjurations | 5 | 5.9 Evocations | 1 2 | 2.9 Translocations | 1 2 3 | 3.1 Hexes | 1 2 3 | 3.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Whip | 3 | 1 | || 4 Cast: Magic Dart | 48 | 80 | 50 || 178 Searing Ray | 3 | 14 | 9 || 26 Iskenderun's Myst | | | 2 || 2 Use: Scroll | | 3 | || 3 Armor: Robe | 1 | 2 | 2 || 5 Dodge: Dodged | 4 | 16 | 8 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4689 | 4689 | 0 | 503 | 3427 | 6 | 781.5 | Dungeon | 4689 | 4689 | 0 | 503 | 3427 | 6 | 781.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1124 daAuts D:1: 1041 daAuts D:5: 998 daAuts D:4: 908 daAuts D:2: 596 daAuts D:6: 19 daAuts