Dungeon Crawl Stone Soup version 0.28-a0-1613-gdaab1c2f9b (webtiles) character file. Game seed: 4451909512119805333 72 chipmonk the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 21, 2022. Slain by a water moccasin (6 damage) ... on level 6 of the Dungeon. The game lasted 00:08:18 (2180 turns). chipmonk the Conjurer (Deep Elf Conjurer) Turns: 2180, Time: 00:08:21 Health: -1/24 AC: 5 Str: 6 XL: 4 Next: 7% Magic: 8/11 EV: 13 Int: 23 God: Gold: 99 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . SeeInvis . i - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . r - +0 helmet rElec . Harm . u - +1 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (-1 -> -16) A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons i - a +0 short sword (weapon) Missiles c - 5 curare-tipped darts k - a throwing net m - 2 poisoned darts Armour a - a +0 robe (worn) r - a +0 helmet (worn) u - a +1 cloak (worn) Scrolls d - a scroll of brand weapon {unknown} e - a scroll of blinking {unknown} f - a scroll of teleportation g - a scroll of fog {unknown} h - a scroll of torment {unknown} j - a scroll of identify {unknown} o - a scroll of amnesia {unknown} p - a scroll of immolation t - a scroll of noise {unknown} v - a scroll of enchant weapon {unknown} w - 2 scrolls of magic mapping {unknown} Potions b - 2 potions of berserk rage {unknown} l - a potion of curing {unknown} n - a potion of haste {unknown} q - a potion of resistance {unknown} s - a potion of invisibility {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations + Level 0.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Shops: D:1 ? Annotations: D:3 1 runed translucent door Message History Found a stone staircase leading up. Found a stone staircase leading down. A water moccasin comes into view. The water moccasin hisses angrily. The adder bites you but does no damage. The adder barely misses you. The adder bites you. The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. The water moccasin bites you but does no damage. Found 18 gold pieces. The water moccasin barely misses you. The adder bites you but does no damage. The water moccasin misses you. The water moccasin closely misses you. Found 17 stones. You can't go down here! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... .. ......#.#.#. #.##........... ............... .............. ..#............ $............( ....##.....##... ........@....... .....#.#S###.... .......†###.. . .#.. ..#.#.#.##.. .#.. . #.....##.# ..... ##..#..##.# ...#. #..#......#### ...... #.#..........####....# ......#........#...S.# You could see a water moccasin. Vanquished Creatures 2 adders 4 worms (D:2) A dart slug (D:3) 8 bats 3 endoplasms (D:2) 3 giant cockroaches (D:1) 5 goblins 5 hobgoblins 3 kobolds 4 quokkas (D:1) 2 ball pythons 5 frilled lizards 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chipmonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 230 | D:1 | Learned a level 2 spell: Searing Ray 386 | D:1 | Found a faded altar of an unknown god. 496 | D:1 | Found Jubiwku's Magic Scroll Shop. 778 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1904 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1909 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2005 | D:3 | Found a runed translucent door. 2005 | D:3 | Noticed a human 2015 | D:3 | Found a basalt altar of Yredelemnul. 2152 | D:3 | You fall into a shaft and drop 3 floors! 2152 | D:6 | Noticed a bullfrog 2158 | D:6 | Noticed a water moccasin 2180 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms, serial_shops, nicolae_shop_statue_plus, shapermc_ecumenical_altar_acropolis D:2: layout_loops_ring, kennysheep_flooded_box, grunt_decor_fettered, minmay_heptomino_d4 D:3: layout_loops_cross, dk_yredelemnul_ordeal D:6: layout_rooms, grunt_qazlal_sundering, serial_glass, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_a Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 2 | || 2 Cast: Magic Dart | 62 | 4 || 66 Searing Ray | 6 | 1 || 7 Use: Scroll | 2 | || 2 Armor: Robe | 2 | 3 || 5 Dodge: Dodged | 5 | 5 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2179 | 2179 | 0 | 58 | 1718 | 4 | 544.8 | Dungeon | 2179 | 2179 | 0 | 58 | 1718 | 4 | 544.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1215 daAuts D:1: 668 daAuts D:3: 267 daAuts D:6: 27 daAuts