chipmonk Level 1 of the Dungeon [Shop] Tegeom's Weapon Emporium a +0 spear (30 gold) a +0 whip (25 gold) a +0 short sword (30 gold) a +2 hand axe of electrocution (195 gold) a +3 vorpal falchion (215 gold) a +0 hand axe (30 gold) a +0 sling (15 gold) a +0 hand axe (30 gold) the +10 trident of Twilight {spect, Int+4} (741 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). a +0 whip (25 gold) (4, 12, D:1) a +0 short sword (9, -7, D:1) a +0 dagger (10, -33, D:1) a +0 dagger (15, 6, D:1) a +0 spear (41, -3, D:1) 6 stones (42, -4, D:1) a +0 hand axe (43, 18, D:1) a +0 dagger (47, -17, D:1) 2 stones (56, -1, D:1) a +0 dagger (58, -2, D:1) 6 silver boomerangs Level 2 of the Dungeon [Shop] Meicw's Jewellery Emporium a ring of flight (175 gold) a ring of protection from cold (250 gold) a ring of ice (250 gold) a ring of wizardry (300 gold) the ring "Wyon" {rF+ rC++ rCorr EV+4} (731 gold) [ring of evasion] EV: It affects your evasion (+4). rF: It protects you from fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a ring of flight (175 gold) a ring of see invisible (150 gold) a ring of protection from cold (250 gold) a +4 ring of evasion (360 gold) a ring of positive energy (200 gold) (0, 0, D:2) 7 stones