chipmonk

Level 1 of the Dungeon
[Shop] Tegeom's Weapon Emporium
  a +0 spear (30 gold)
  a +0 whip (25 gold)
  a +0 short sword (30 gold)
  a +2 hand axe of electrocution (195 gold)
  a +3 vorpal falchion (215 gold)
  a +0 hand axe (30 gold)
  a +0 sling (15 gold)
  a +0 hand axe (30 gold)
  the +10 trident of Twilight {spect, Int+4} (741 gold)
    When its wielder attacks, the weapon's spirit leaps out and strikes again.
    The spirit shares a part of any damage it takes with its wielder.
    
    Int:       It affects your intelligence (+4).
  a +0 whip (25 gold)
(4, 12, D:1)
  a +0 short sword
(9, -7, D:1)
  a +0 dagger
(10, -33, D:1)
  a +0 dagger
(15, 6, D:1)
  a +0 spear
(41, -3, D:1)
  6 stones
(42, -4, D:1)
  a +0 hand axe
(43, 18, D:1)
  a +0 dagger
(47, -17, D:1)
  2 stones
(56, -1, D:1)
  a +0 dagger
(58, -2, D:1)
  6 silver boomerangs

Level 2 of the Dungeon
[Shop] Meicw's Jewellery Emporium
  a ring of flight (175 gold)
  a ring of protection from cold (250 gold)
  a ring of ice (250 gold)
  a ring of wizardry (300 gold)
  the ring "Wyon" {rF+ rC++ rCorr EV+4} (731 gold)
    [ring of evasion]
    
    EV:        It affects your evasion (+4).
    rF:        It protects you from fire.
    rC:        It greatly protects you from cold.
    rCorr:     It protects you from acid and corrosion.
  a ring of flight (175 gold)
  a ring of see invisible (150 gold)
  a ring of protection from cold (250 gold)
  a +4 ring of evasion (360 gold)
  a ring of positive energy (200 gold)
(0, 0, D:2)
  7 stones