chipmonk Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (19, 5, D:1) a +0 dagger (20, 5, D:1) a book of Callings (20, 9, D:1) a +0 mace (26, 7, D:1) 2 stones (34, -19, D:1) 7 stones (34, -17, D:1) a +0 hand axe (35, -20, D:1) a +0 spear (35, -19, D:1) a +0 mace (35, -6, D:1) a +0 spear (42, -36, D:1) a +0 dagger (48, -24, D:1) a +0 short sword (53, -26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, 6, D:2) a +0 mace (5, 29, D:2) a +0 spear (6, 0, D:2) 6 stones a +0 robe (11, 0, D:2) a scroll of noise (14, 24, D:2) a +0 club (28, -6, D:2) a +0 club (31, 0, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 2 boomerangs (4, 18, D:3) a +0 dagger 3 stones (16, 33, D:3) a +0 helmet (17, 38, D:3) a +0 leather armour (19, 6, D:3) a stone (21, 18, D:3) a +0 spear (21, 20, D:3) a +0 halberd (24, 18, D:3) a +0 flail (29, 4, D:3) a +1 vorpal quarterstaff (30, 13, D:3) a +0 short sword 5 poisoned darts (31, 13, D:3) the +3 robe of the Stag {-Tele rPois Int+3 Archmagi} Int: It affects your intelligence (+3). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Archmagi: It increases the power of your magical spells. (31, 14, D:3) a +0 halberd (32, 13, D:3) a +0 dagger (33, 15, D:3) a +0 club (36, 19, D:3) a +0 club 5 stones (43, -2, D:3) a +0 dagger (47, 0, D:3) a +0 war axe (49, 40, D:3) a +0 scale mail (51, 26, D:3) a +0 flail a +0 club (52, 25, D:3) a +0 hand axe (52, 27, D:3) a staff of fire Level 4 of the Dungeon (0, 0, D:4) a +0 club (10, 11, D:4) a +0 club (16, 12, D:4) a +0 dagger (23, 24, D:4) a +0 club (24, 35, D:4) a +0 spear a +0 leather armour (29, 0, D:4) the +4 short sword "Jycsey" {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). (50, 7, D:4) a +0 club (50, 11, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Zianorch's Weapon Emporium 7 stones (7 gold) a +0 long sword (38 gold) 4 poisoned darts (17 gold) 4 poisoned darts (17 gold) a +0 quarterstaff of draining (101 gold) the +9 hand axe of Equilibrium {drain, rElec rF+ Int+2} (831 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). rF: It protects you from fire. rElec: It insulates you from electricity. (0, 0, D:5) 2 large rocks (14, -42, D:5) a +0 ring mail (15, -7, D:5) a +0 club a +0 leather armour (16, -7, D:5) a +0 whip (16, -6, D:5) a +0 club 2 throwing nets (16, -5, D:5) a +0 flail (18, -4, D:5) a +0 spear a +0 flail (21, 6, D:5) an orb of mayhem (35, -42, D:5) 4 stones (35, -19, D:5) a +0 giant club (43, -44, D:5) a +0 giant club (43, -30, D:5) 3 stones Level 6 of the Dungeon [Shop] Seurid's Neck Hole a +2 cloak (181 gold) a +0 cloak (49 gold) a scarf of repulsion (132 gold) a scarf of invisibility (132 gold) an amulet of guardian spirit (330 gold) an amulet of guardian spirit (330 gold) (0, 0, D:6) an orb of light (0, 1, D:6) 9 stones (6, 40, D:6) a +0 leather armour (20, -6, D:6) a +0 long sword (23, 15, D:6) a +0 trident (27, 36, D:6) a +0 whip (33, 39, D:6) a +0 hand axe a +0 hand axe a +0 leather armour (34, 5, D:6) a +0 plate armour (34, 38, D:6) a +0 dagger a +0 robe 2 atropa-tipped darts (35, 20, D:6) a +0 whip (38, 42, D:6) a +0 long sword (47, 7, D:6) a +2 whip of freezing a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 morningstar (11, 4, D:7) a +0 leather armour (11, 13, D:7) 3 boomerangs of dispersal (15, 7, D:7) a +0 short sword a +0 leather armour (15, 10, D:7) a +0 dagger a +0 chain mail (17, 10, D:7) a +2 dagger of speed (17, 11, D:7) a +0 short sword a +0 plate armour (18, -24, D:7) a +0 spear a +0 robe (25, 1, D:7) a +0 robe Level 8 of the Dungeon (6, -2, D:8) 7 stones (12, -7, D:8) a -1 spear of flaming a +0 animal skin (14, 4, D:8) 5 poisoned darts (14, 12, D:8) a +0 buckler (15, 21, D:8) 8 stones (20, -19, D:8) a +0 dagger of venom (21, 1, D:8) a +0 sling (23, -7, D:8) a scroll of enchant weapon (23, 26, D:8) a scroll of enchant weapon (26, -18, D:8) a +0 leather armour (28, -9, D:8) a +1 mace a +0 robe (29, -11, D:8) a +0 halberd a +0 robe (30, -11, D:8) a +0 long sword a +0 robe (32, -13, D:8) a +4 war axe a +0 robe (34, -15, D:8) a +0 long sword a +0 robe (34, 25, D:8) a +0 short sword a +0 leather armour (38, 16, D:8) a +0 spear (45, 19, D:8) a +0 spear a +0 spear a +0 spear (46, 20, D:8) a +0 spear (49, 18, D:8) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (0, 36, Lair:1) a +0 pair of boots (1, 44, Lair:1) a +0 war axe (6, 38, Lair:1) 8 stones (9, 21, Lair:1) a +0 robe (11, 5, Lair:1) a +0 club (11, 44, Lair:1) a +0 sling (34, 10, Lair:1) 5 potions of attraction (44, -2, Lair:1) 2 boomerangs (47, 39, Lair:1) a +1 chain mail of willpower Level 2 of the Lair of Beasts (0, 0, Lair:2) a yak corpse (2, -2, Lair:2) a yak corpse (4, 5, Lair:2) a cane toad corpse (10, 11, Lair:2) a dream sheep corpse (11, 12, Lair:2) a dream sheep corpse (14, 10, Lair:2) the felid corpse of chipmonk (15, 13, Lair:2) a +0 falchion (17, 13, Lair:2) a basilisk corpse (17, 16, Lair:2) a water moccasin corpse (19, 17, Lair:2) a cane toad corpse (27, 2, Lair:2) a +0 quarterstaff (28, -16, Lair:2) a +1 falchion of flaming (36, 27, Lair:2) a +0 trident (36, 28, Lair:2) a bullfrog corpse