chipmonk Level 1 of the Dungeon (7, -8, D:1) a staff of death (12, -9, D:1) a +0 ring mail (12, -6, D:1) a +2 hand axe of freezing (16, 0, D:1) 5 stones a +0 club (22, -24, D:1) a +0 dagger 3 stones (26, 13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 6, D:2) a +0 short sword (8, 20, D:2) a +0 leather armour (13, 20, D:2) a +0 club (14, 23, D:2) a +0 whip (15, 0, D:2) a +0 dagger (17, 22, D:2) a +0 whip 3 stones (17, 23, D:2) a +0 club (18, 20, D:2) a +0 dagger (23, 22, D:2) a +0 mace a boomerang (24, 21, D:2) a +0 hand axe (24, 22, D:2) the +7 whip of the Purse {spect, Fragile Str+4 Int+8} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Int: It affects your intelligence (+8). Fragile: It will be destroyed if unequipped. (25, 21, D:2) a +0 mace a +0 chain mail a +0 dagger of venom a +0 leather armour (35, -8, D:2) a +0 leather armour (63, -7, D:2) an orb of mayhem Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (11, -5, D:3) a +0 spear (16, -13, D:3) a +0 robe (18, -8, D:3) a +0 hand axe (18, -7, D:3) a +1 flail of pain a +0 chain mail a +0 flail (18, 0, D:3) a +0 ring mail (19, 1, D:3) a +0 ring mail (21, 29, D:3) a +0 leather armour (26, -4, D:3) a +0 vorpal hand axe 2 boomerangs a +0 hand axe (26, 36, D:3) a staff of earth (27, 3, D:3) a +0 long sword (29, 0, D:3) a +0 club (29, 33, D:3) a +0 ring mail (36, 34, D:3) 5 stones (38, 30, D:3) a +0 flail a +0 leather armour a +0 club 3 poisoned darts a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (39, 30, D:3) a +0 whip a +0 ring mail a +0 dagger a boomerang a +0 leather armour a +0 dagger a +0 scale mail a +0 club Level 4 of the Dungeon [Shop] Wug Caoh's Antique Weapon Boutique a +0 broad axe (88 gold) a +2 flail of holy wrath (402 gold) a +0 falchion (66 gold) the +8 hand axe "Xegu" {flame, rPois} (1245 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. a +0 quarterstaff (88 gold) a +3 lajatang of venom (770 gold) a +0 long sword (77 gold) a +0 war axe (77 gold) a +1 rapier of electrocution (374 gold) a +0 falchion (66 gold) a +0 club (22 gold) (0, 0, D:4) a +0 chain mail (14, 13, D:4) a +0 halberd a +0 club (15, 12, D:4) a +0 halberd (17, 12, D:4) a +0 whip (24, 31, D:4) a +0 cloak a +3 quarterstaff of chaos (25, 32, D:4) a +0 hammer (25, 38, D:4) a +0 hammer (27, 36, D:4) a +0 hammer (27, 38, D:4) a +0 hammer (34, 34, D:4) 5 scrolls of immolation (38, 8, D:4) a book of Callings (39, 17, D:4) 3 stones (40, 25, D:4) a +0 whip (48, 20, D:4) the +5 sling of Resourcefulness {venom, rElec} Any ammunition fired from it poisons the flesh of those it strikes. rElec: It insulates you from electricity. (50, 0, D:4) a +0 whip (53, 15, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 club (3, 16, D:5) a +0 ring mail (4, -2, D:5) a +0 ring mail 8 stones (11, -7, D:5) a +0 club (12, -7, D:5) a +0 spear (12, -6, D:5) a +0 whip a +0 robe (13, -7, D:5) a +0 spear (22, 5, D:5) 6 poisoned darts (34, 16, D:5) a +0 pair of gloves (36, -10, D:5) a +0 robe (45, 17, D:5) a +0 leather armour (48, 11, D:5) a +0 whip (50, 12, D:5) a +0 club a throwing net (55, 6, D:5) a scroll of enchant weapon