chipmonk Level 1 of the Dungeon (0, 0, D:1) a +0 flail (2, 24, D:1) a +0 club (3, 27, D:1) a +0 dagger (8, 19, D:1) a +0 spear (14, 36, D:1) a +0 leather armour (17, 25, D:1) a +0 dagger (21, -11, D:1) a +0 mace (22, 22, D:1) a +0 dagger (23, 8, D:1) a +0 club (29, -6, D:1) a +0 ring mail (31, 26, D:1) a +0 dagger (36, 14, D:1) a +0 mace (37, -7, D:1) 6 stones (46, 17, D:1) a +0 robe Level 2 of the Dungeon [Shop] Cyig's Distillery a potion of flight (30 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of invisibility (80 gold) 2 potions of mutation (160 gold) a potion of might (40 gold) 2 potions of cancellation (160 gold) 2 potions of heal wounds (100 gold) (0, 31, D:2) the +7 mace "chipmonk's Foe" {venom, Will+} It poisons the flesh of those it strikes. Will: It increases your willpower. (7, -6, D:2) a +0 dagger a +0 club a +0 club a +0 club (7, -4, D:2) a +0 dagger a +0 club a +0 animal skin (7, -3, D:2) a +0 dagger (19, -9, D:2) a +0 leather armour (30, 4, D:2) 6 stones Level 3 of the Dungeon (2, -4, D:3) a +0 leather armour (8, 11, D:3) a quokka corpse (9, 11, D:3) a bat corpse (10, -6, D:3) 6 stones (12, 6, D:3) a rat corpse (14, -4, D:3) a +0 club (28, -3, D:3) a +0 robe (34, -4, D:3) a frilled lizard corpse (skeletalised by now) (40, 13, D:3) a +0 sling (41, -17, D:3) a +2 dagger of speed a goblin corpse (skeletalised by now) (53, 19, D:3) 5 stones (56, 10, D:3) 3 boomerangs