Dungeon Crawl Stone Soup version 0.30-a0-626-gd6a5dd7a1f (webtiles) character file. Game seed: 11705657185267920740 10 chipmonk the Magician (level 2, 0/22 HPs) Began as a Djinni Fire Elementalist on Jan 11, 2023. Slain by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (203 turns). chipmonk the Magician (Djinni Fire Elementalist) Turns: 203, Time: 00:00:41 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 10 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . c - +0 whip (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons c - a +0 whip of venom (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging + Level 1.8 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 7% 1 b - Scorch Fire 20% 2d6 11% 2 c - Kindle Blastsparks Fire/Tloc/Air 20% 2d11 21% 3 d - Inner Flame Hex/Fire 10% N/A 21% 3 e - Flame Wave Conj/Fire 10% 2d6 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the quokka. The quokka is almost dead. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. An endoplasm comes into view. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. The endoplasm quivers. The quokka bites you. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The quokka bites you. The quokka barely misses you. The foxfire hits the quokka. You kill the quokka! Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The endoplasm freezes you. You are frozen. You feel a terrible chill! The foxfire hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. The foxfire hits the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm hits you. You die... #......#.#... #.....#. ##.....#.#..... .....#.#. #.....#>##..(.. #######.#. #.....#...###+# .#. #####.#.#.# .#. #.#.#.# +#.. .#. #.#.#.##$...# #. #.#.§.J.....# #. #.#§#@# #. #...vv# #. ###.#.# ## #.#.# #.### #.. ##. .. #. You could see an endoplasm (ally target). Vanquished Creatures 3 endoplasms (D:1) 2 goblins (D:1) A kobold (D:1) A quokka (D:1) A bat (D:1) 8 creatures vanquished. Vanquished Creatures (others) 20 foxfires (D:1) 20 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chipmonk the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | chipmonk set off with the following spells memorised: | Foxfire, Scorch, Kindle Blastsparks, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 143 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 202 | D:1 | HP: 1/22 [frozen (6)] 203 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic, kennysheep_another_room Action || total -------------------------++------- Cast: Foxfire || 12 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 202 | 202 | 0 | 0 | 157 | 1 | 202.0 | Dungeon | 202 | 202 | 0 | 0 | 157 | 1 | 202.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 202 daAuts