chipmonk Level 1 of the Dungeon (0, 0, D:1) a serpent talisman (7, 30, D:1) a book of Frost (8, 18, D:1) a ball python corpse (skeletalised by now) (10, 26, D:1) a bat skeleton (11, 33, D:1) a +0 pair of gloves (12, -4, D:1) a +0 club a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (14, 28, D:1) a +0 dagger a goblin skeleton (19, 41, D:1) a bat skeleton (19, 45, D:1) a +0 ring mail (20, 36, D:1) a bat skeleton (21, 1, D:1) a frilled lizard skeleton (24, 2, D:1) a +0 dagger a +0 club a goblin skeleton a rat skeleton (25, 0, D:1) a scroll of acquirement (31, 2, D:1) a +0 leather armour (31, 34, D:1) a kobold skeleton (38, -1, D:1) a hobgoblin corpse (38, 15, D:1) a +0 short sword {Daichi} a +0 dagger {Manveen} (40, 2, D:1) a quokka corpse (43, 2, D:1) Maxwell's Memoranda (44, 11, D:1) a jackal corpse (skeletalised by now) (44, 17, D:1) a bat corpse (skeletalised by now) (45, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of enchant armour (1, -6, D:2) a +0 spear a throwing net (2, -6, D:2) a +0 club a gnoll corpse (4, 2, D:2) 6 poisoned darts