chipmonk Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (12, 3, D:1) a jackal skeleton (14, 3, D:1) a jackal skeleton (16, -3, D:1) a frilled lizard skeleton (17, -39, D:1) a hobgoblin corpse (skeletalised by now) (17, 14, D:1) a +0 ring mail (18, -37, D:1) a +0 club (18, 0, D:1) a +0 whip 3 stones (22, -27, D:1) a +0 hand axe (23, -17, D:1) a +0 leather armour (23, -14, D:1) a jackal skeleton (27, -17, D:1) a +0 club a +0 ring mail a goblin skeleton (32, -17, D:1) a +0 club (33, -13, D:1) a jackal skeleton (34, -14, D:1) a +0 short sword a stone (36, -19, D:1) a +0 whip (50, -13, D:1) 5 stones Level 2 of the Dungeon [Shop] Cawediam's Assorted Antiques the +9 mace of Lefom {venom, rElec rPois Str+3} (1462 gold) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 buckler (90 gold) a +0 dagger (40 gold) a scroll of identify (40 gold) a +0 leather armour (40 gold) a potion of might (80 gold) a +0 dagger (40 gold) a scroll of silence (190 gold) a +0 rapier (80 gold) [Shop] Qotzoy's General Store a +3 plate armour of cold resistance (495 gold) a potion of curing (33 gold) an amulet of magic regeneration (330 gold) a +0 morningstar (44 gold) a +0 whip of venom (55 gold) Sif Muna's Compendium of Scree (418 gold) Spells Type Level a - Passwall Earth 3 b - Petrify Alchemy/Earth 4 c - Shatter Earth 9 a scroll of blinking (82 gold) 6 stones (6 gold) a potion of heal wounds (55 gold) [Shop] Tampeill's Jewellery Emporium a ring of resist corrosion (280 gold) a ring of protection from fire (350 gold) a flux talisman (350 gold) an amulet of magic regeneration (420 gold) a ring of flight (245 gold) the brooch of Shielding {Spirit SH+8} (910 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). a +5 ring of evasion (504 gold) a ring of fire (350 gold) (0, 0, D:2) a +0 scale mail (8, 8, D:2) a +0 robe (15, 24, D:2) an adder skeleton (17, 21, D:2) a +0 club a goblin skeleton (17, 27, D:2) a jackal skeleton (24, 13, D:2) a +0 leather armour (26, 5, D:2) 3 stones (28, 45, D:2) a +0 hammer (35, 5, D:2) a +0 dagger (35, 13, D:2) a hobgoblin skeleton (45, 12, D:2) a ring of protection from cold (59, 14, D:2) 6 stones