chipmonk Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (11, 6, D:1) a +0 dagger (17, -12, D:1) a hobgoblin skeleton (24, -31, D:1) a +0 club (33, -28, D:1) a +0 dagger a goblin skeleton (46, -4, D:1) a +0 dagger (47, -39, D:1) a +0 hand axe (48, -22, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (0, 1, D:2) a +0 hammer (0, 2, D:2) a +0 hammer (0, 3, D:2) a +0 hammer (0, 4, D:2) a +0 hammer (0, 5, D:2) a +0 hammer (0, 6, D:2) a +0 hammer (0, 7, D:2) a +0 hammer (1, -2, D:2) a +0 hammer (1, -1, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (1, 1, D:2) a +0 hammer (1, 2, D:2) a +0 hammer (1, 3, D:2) a +0 hammer (1, 4, D:2) the +8 hammer "Dael Cyzxi" {freeze, rElec rC+ Int-5 Dex+6} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). (1, 5, D:2) a +0 hammer (1, 6, D:2) a +0 hammer (1, 7, D:2) a +0 hammer (1, 8, D:2) a +0 hammer (1, 9, D:2) a +0 hammer (1, 10, D:2) a +0 hammer (2, -2, D:2) a +0 hammer (2, 4, D:2) a +0 hammer (2, 5, D:2) a +0 hammer (2, 6, D:2) a +0 hammer (2, 7, D:2) a +0 hammer (2, 8, D:2) the +5 hammer "Earthworm" {venom, *Corrode rN+ Str+4} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (2, 9, D:2) a +0 hammer (2, 10, D:2) a +0 hammer (3, -2, D:2) a +0 hammer of protection (3, 0, D:2) a +0 hammer (3, 4, D:2) the +11 hammer of the Shore {flame, rElec rF++ Dex+5} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+5: It affects your dexterity (+5). (3, 5, D:2) a +0 hammer (3, 6, D:2) a +0 hammer of protection (3, 7, D:2) a +0 hammer (3, 8, D:2) a +0 hammer (3, 9, D:2) a +0 hammer (4, -2, D:2) a +0 hammer (4, 3, D:2) a +2 quarterstaff of chaos (4, 5, D:2) a +0 hammer (4, 6, D:2) a +0 hammer (4, 7, D:2) a +0 hammer (4, 8, D:2) a +0 hammer (5, -2, D:2) a +0 hammer (5, 4, D:2) a +0 hammer (5, 7, D:2) a +0 hammer (6, -2, D:2) a +0 hammer (6, 4, D:2) a +0 hammer (6, 5, D:2) a +0 hammer (6, 6, D:2) a +0 hammer (6, 8, D:2) a +0 hammer (7, -2, D:2) a +0 hammer (7, -1, D:2) a +0 heavy hammer (7, 0, D:2) a +0 hammer (7, 1, D:2) a +0 hammer (7, 2, D:2) a +0 hammer (7, 3, D:2) a +1 hammer of protection (7, 4, D:2) a +0 hammer (7, 5, D:2) a +0 hammer (7, 6, D:2) a +0 hammer (7, 7, D:2) a +0 hammer (7, 8, D:2) a +0 hammer (7, 9, D:2) a +0 hammer (7, 10, D:2) a +0 hammer (8, -1, D:2) a +0 hammer (8, 0, D:2) a +0 hammer (8, 1, D:2) a +0 hammer (8, 4, D:2) a +0 hammer (8, 5, D:2) a +0 hammer (8, 6, D:2) a +0 hammer (8, 7, D:2) a +0 hammer (8, 8, D:2) a +0 hammer (8, 9, D:2) a +0 hammer (8, 10, D:2) a +0 hammer (8, 22, D:2) a frilled lizard skeleton (15, 22, D:2) 4 stones (16, 16, D:2) a +0 dagger (19, 22, D:2) the felid corpse of Natasha (skeletalised by now) (27, 32, D:2) a +0 whip (34, 35, D:2) a +0 short sword (35, 29, D:2) a +0 dagger (53, 14, D:2) a +0 robe (55, 20, D:2) 6 stones (60, 2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 scale mail (1, 22, D:3) an adder corpse (skeletalised by now) (11, 17, D:3) a +0 dagger a +0 sling (11, 19, D:3) a +0 dagger (12, 17, D:3) a +0 dagger an orc skeleton (13, -7, D:3) a +0 mace a +0 chain mail (13, 17, D:3) a +0 mace a +0 leather armour a +0 hand axe a +0 club (26, 25, D:3) 5 stones (29, -13, D:3) a +0 falchion a +0 mace a +0 club a quokka skeleton an orc skeleton (30, 38, D:3) a +0 whip (34, 39, D:3) 6 stones (35, 32, D:3) a frilled lizard corpse (skeletalised by now) (46, -1, D:3) a +0 club a kobold corpse (skeletalised by now) (55, 3, D:3) a +0 trident (55, 9, D:3) a +0 dagger a goblin skeleton (59, 10, D:3) a +0 club a +0 dagger a +0 sling a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (60, 8, D:3) a +0 dagger a +0 dagger a +0 falchion a +0 animal skin the +1 helmet of Dice, Bag, and Bottle {rElec rC- rCorr Int+4} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). a goblin corpse (skeletalised by now) (60, 9, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (4, -9, D:4) a +0 war axe (17, -8, D:4) a +0 dagger (35, 5, D:4) an adder skeleton (37, 1, D:4) a +0 trident (37, 15, D:4) a staff of alchemy (45, 1, D:4) a +0 plate armour (55, -23, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) 5 stones (5, -36, D:5) an adder corpse (skeletalised by now) (10, -31, D:5) a +0 club (24, -1, D:5) a +0 robe (34, -21, D:5) the +7 hand axe "Ibifiops" {chaos, ^Contam rN+ SInv} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. SInv: It lets you see invisible. (40, -7, D:5) a +0 robe (48, -44, D:5) an iguana skeleton a jackal skeleton (50, -11, D:5) 3 stones Level 6 of the Dungeon (2, 16, D:6) 2 stones (7, -1, D:6) a +0 hand axe a +0 leather armour a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 0, D:6) a +0 flail a +0 leather armour (9, 24, D:6) the +5 trident of the Three Towns {drain, Will- rCorr Dex+5 SInv} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (26, 38, D:6) a +0 robe (29, 22, D:6) a +0 robe (35, 15, D:6) a +0 trident a +0 hand axe a wand of acid (8) an orc corpse (36, 15, D:6) a +0 flail a +0 leather armour a +0 giant club an ogre corpse (38, 33, D:6) a +0 scale mail (39, 34, D:6) 4 stones